Let’s Bowl is a pretty decent bowling simulator for Android
Jul 8, 2011 9:18 AM –
Let’s Bowl. Everyone loves to bowl! Now you can be the king of the 10-pin wherever you are! Realistic 3D graphics immerse you into the feel of a classic bowling alley.
Price: Free, $2.99
Tested on: MyTouch 3G Slide, Samsung Galaxy Tab 10.1
Pros & Cons:
- Fairly decent physics.
- The crowd responses are pretty amusing – cheers when you get a strike or spare, and a big “aww” when you gutter or don’t hit any pins.
- Three levels to unlock, and a variety of different bowling ball styles.
- Most of the content is behind the “paywall”, so the free game is easy to unlock everything in a very short period of time.
- Game wouldn’t run on the MyTouch 3G Slide.
Let’s Bowl is a fun bowling simulator that I was surprised to find a bit challenging at first. While I could never get the game to load properly on the MyTouch 3G Slide (I got constant crashing) on the Galaxy Tab 10.1, it worked perfectly. The challenge comes in that the game doesn’t automatically send the ball where you want it. You have to swipe your finger, and even the slightest curve will send the ball off in a different way than what you planned. That said, once you figure out how to swipe to get a strike, while you won’t get one every turn, you will get them fairly frequently.
I like that the game has OpenFeint support, however, unless you pay for the full version, other than having it show up in your OpenFeint dashboard, there’s not much there. The achievements and sharing comes with the paid deluxe version, along with two additional level themes and a host of different bowling ball styles. In the free version, there’s just one level, and three different balls – the default and two you can unlock.
Let’s Bowl Main
Let’s Bowl Balls
Let’s Bowl Levels
Let’s Bowl Gameplay
Let’s Bowl Pause
If you like to bowl, this is definitely a fun game. It feels more like real bowling than some of the other games out there in this genre, and while the physics aren’t perfect, it’s good enough to force you to use a little strategy in how you throw the balls.
The free version only has a few basics to unlock, and doesn’t really support all of OpenFeint’s features, so the novelty wears off fast. But if you enjoy the free version, the paid has enough additional items to unlock to give you a reason to keep coming back.
On the tab, the graphics are scaled up to fit the screen, so there’s a bit of loss of crispness around the edges on that platform, but it still runs perfectly, and once you start playing, the difference really isn’t that noticeable.
Accelerometer, Vibration & Sound:
While it doesn’t have a soundtrack, per se, I have to admit, I got a kick out of the studio audience who wither cheers for your great shots, or sympathizes with your bad ones. I can see where it would get old fairly quickly, however, so the game has put the option to turn off sound right on the main menu.