Sibblingz Launches Social Gaming Engine, Hits Multiple Devices
May 12, 2010 11:46 AM –
This video best explains it, Sibblingz is launching a gaming engine that allows developers to port their game across multiple devices; computer, iPad, iPhone and Android in seamless continuous play via social networks.
“Game play on the smart phone and tablet is different from social game play on the PC like Facebook. iDevice gamers want more skill-based mechanics with console-like gaming feel,” said Peter Relan, Executive Chairman of CrowdStar. “By using the Sibblingz engine we can make a game optimized for the iPad that is connected to the same back-end data as the Facebook version. Sibblingz gives us multi-device reach with the flexibility to make a game experience unique to that device.”
With Sibblingz, developers will be able to save millions in game development costs and decrease their time to market on launching cross-platform. Sibblingz will allow them to reach the broadest possible consumer audience.
Hopefully they don’t get the cold shoulder as Adobe did when trying to unify the development life cycle. If you’re a developer and interested head on over to Sibblingz for more.