7 Key Differences Between League of Legends PC and League of Legends: Wild Rift
- Creep Score
- Change in Ablities
- Placement of Honey Fruit
- Rift Herald
- Turret Plating Gold
- Absence of the Inhibitors
- Mixed Ranked Ladders
Riot Games upcoming MOBA, ‘League of Legends: Wild Rift’ was made available to the public in selected regions (mostly in South-East Asia) via open beta on the 27th of October 2020. Popularly termed as ‘LoL mobile’, Wild Rift is going to be the next big thing in the world of mobile gaming and eSports as per the experts.
Due to several reasons like the in-game mechanics and how similar the game is to its PC version aka League of Legends, the game has already garnered a very good player base in the regions where Wild Rift Beta is available; and tremendous popularity all over the globe.
However, Wild Rift is not an exact carbon copy of the PC version of the game. In this article, we will talk about some of the key differences between League of Legends PC and League of Legends: Wild Rift.
1. Creep Score (CS)
If you’re a League of Legends PC player you must be aware of the fact that in the PC version of the game you can see the creep score (number of minions/monsters killed by an individual). To see the creep score all you need to do is press ‘Alt+Tab’. Since last hitting the minions/monsters is a key aspect of the game till date, it really helps in determining how well an individual player is doing in the laning phase of the game in comparison to the opponent.
However, in League of Legends: Wild Rift, one cannot see the creep score of any of the players playing the game. The only thing you get to see is the total amount of gold earned by each player in a match. So, make sure you last-hit the minions well as it can be a huge difference-maker when it comes to buying items for your champion that are quite expensive. You can read more about it in one of our game guides.
2. Change in Abilities
In League of Legends PC, there are over 150 champions. Some of them have passive abilities (abilities that grant a champion with passive stats like damage, attack speed, critical chance, movement speed, and so on).
So, Wild Rift developers changed these passive abilities into active abilities for the champions. For example:
- Vayne’s ‘W’ ability, termed as ‘Silver Bolts’ that deals extra damage to an enemy champion on three consecutive hits, is a passive ability in League of Legends PC. But in Wild Rift, ‘Silver Bolts’ grants Vayne extra damage as well as extra attack speed.
- Ashe’s ultimate ‘Enchanted Crystal Arrow’ can be now controlled for better hit accuracy in Wild Rift, unlike League PC.
3. Placement of Honey Fruit
League of Legends’ in-game map includes several elements that help you excel in the game. One of them is the honey fruit; a plant that drops eatable fruits on hitting which heals a champion on consuming.
In the PC version of the game, the honey fruit only spawns in the rivers. But in WildRift, honey fruit also spawns in all the three lanes on the map: the dragon lane, the baron lane, and the middle lane. Also, there is a rune called ‘Sweet Tooth’ that the players can select which increases the healing effect of the honey fruit and provides bonus gold to the champion as well.
4. Rift Herald
If you’re a veteran League of Legends player, you already know that in League PC you can kill the Rift Herald twice before the 20-minute mark after which the ‘Baron Nashor’ spawns. Rift Herald can then be deployed in any of the three lanes to do ‘true damage’ to the turrets. If the Rift Herald takes down the turret plates from the enemy turret, gold is awarded to the player that drops the Rift Herald in the lane.
However, in League of Legends: Wild Rift, the Rift Herald spawns at 6 minutes into the game and can be killed only once. The rest of the Rift Herald’s mechanics remain the same just like in League PC.
5. Turret Plating Gold
League PC developers introduced the concept of turret plating back in Season 9 to provide the players with another means of earning in-game gold to purchase the items faster. But, these gold-giving turret plates are only present in the first turret of each lane.
Interestingly, in Wild Rift, these gold plates are present on all the three turrets in each lane. The gold distribution on these turret plates is as follows:
- 1st Turret/Tower- 100 gold/plate
- 2nd Turret/Tower- 125 gold/plate
- 3rd Turret/Tower- 150 gold/plate
If your allies assist you in taking down the turret plates then the gold is shared equally. You can clearly see in the picture below that Ashe took a turret-plating down from the very first enemy turret with help of her ally ‘Amumu’. However, instead of getting 100 gold, Ashe got 50 gold whereas the other 50 gold was received by Amumu.
6. Absence of the Inhibitors
This is by far the most important change that the developers have made while re-creating Wild Rift for the android, iOS, and console platforms. In League PC, after you take down the third turret (also known as inhibitor turret), there is an inhibitor behind the turret.
Super minions start spawning for your ally team only after you take down the inhibitor from the enemy base. As soon as this inhibitor comes back up, super minions stop respawning. However, in Wild Rift, there is no such inhibitor behind the turret in the base.
7. Mixed Ranked Ladders
In PC League of Legends, there are separate ranked ladders for the ‘Solo/Duo’ and the ‘Flex/5-Man’ queues. But in Wild Rift, this isn’t the case. As per the Wild Rift developers, a premade team of 3 players will be matched up against another premade team of 3 players and a 5-man team will go up against another 5-man team if they are in the queue at the same time.
So this implies that the Wild Rift devs are trying to ensure fair-matchmaking in the game. Additionally, when a player queues up for a ranked game, they cannot pick a particular role before queuing up as we have in League of Legends PC. So, expect your favorite role to be taken away from you by some other player when you’re trying to rank up. For now, there is just a global leaderboard for the ranked ladder.
Possible Reasons For These Differences?
We all know that MOBAs are really fast-paced. When Riot Games decided to bring their popular PC game to smartphones and console devices, their main motive was to keep the experience of the mobile version of the game similar to that of the PC version. Also, they wanted to keep the average time for a single game in Wild Rift between 15-20 minutes which is around 25-40 minutes for League PC.
These two are the primary reasons why we come across these differences in League of Legends: Wild Rift. Nonetheless, the developers have done a great job as Wild Rift’s experience is almost similar to that of League of Legends PC.
Do let us know in the comments section down below if we missed any other key difference that you may have observed while playing League of Legends: Wild Rift.