League of Legends: Wild Rift – Items & Stats Explained
League of Legends: Wild Rift features various kinds of useful items for different champions depending on the game’s situation. Veteran players are most likely familiar with how to build items and what the stats mean. However, new players might find it a bit daunting to learn about the different kinds of items and what they do, so the only way they can play the game without worry is by sticking to the recommended items list.
“Recommended items” is a useful feature that makes learning Wild Rift a little bit easier since the items in there are core items that are tailor-fit to the specific champion chosen. These sets of items are made for general use but are not always the best choice in every situation. To learn what the items do, you must know the stats that they provide. This way, you don’t have to learn about every single item existing in the game. Knowing different terms will help give you a deeper understanding of the game.
Attack Damage (AD) is a stat that increases physical damage. AD boosts the power of your basic attacks and AD skills. Champions like marksmen and fighters utilize this stat the most because they rely on auto-attacks to act as their primary damage source. You will know if a champion operates on AD if their skills show an orange percentage modifier.
Attack Damage Modifiers
Armor Penetration increases the effectiveness of AD-based skills or attacks by negating a portion of the target’s armor. This modifier is more effective on champions that attempt to protect their health bars in armor. Champions that use skills to deal AD damage benefit from this the most.
Attack Speed increases the rate at which you attack an enemy unit. This allows the champion to deal more damage per second. Champions that rely on auto-attacks as their primary source of damage should build items that increase their Attack Speed.
Attack Range is the distance at which you can attack a target. This stat is most effective on champions that already have long-range auto attacks; this allows them to deal damage from a safe distance.
Critical Strike Damage & Critical Rate
Criticals are damage modifiers that deal a bonus of +100% AD damage to the target. Critical Strike Damage increases the modifier of criticals to exceed the base +100% modifier. Each champion starts with a 0% critical rate unless they build items that contain this modifier. This modifier would stand to benefit auto attack-based champions most.
Physical Vamp – more commonly known as Lifesteal – is a modifier that allows the user to restore a portion of their health depending on the AD damage they dealt a unit. Physical Vamp only works on auto-attacks or skills that apply on-hit effects.
Ability Power (AP) is a stat that increases magic damage dealt. Ability Power mostly only works on spells and abilities unless paired with items like Lich Bane. This is the preferred stat focus of mages.
Ability Power Modifiers
Magic Penetration increases the effectiveness of AP-based skills and abilities by negating a portion of Magic Resist that the enemy champion has. This is more effective against champions that built items that provide Magic Resist.
Cooldown Reduction reduces the amount of time you have to wait for skills and abilities. Champions can only reduce their total cooldown by up to -40% from items alone.
Mana is a resource consumed when using spells or abilities. Take note that there are champions that don’t use mana as their primary resource, like Lee Sin, Tryndamere, and Garen. You’ll know if your champion uses mana when there is a blue bar under their health bar.
Health refers to the number of life points that a champion has. When a champion’s life reaches 0, the champion dies and is forced to go back to their fountain before reviving.
Armor negates a portion of damage dealt by AD-based attacks and abilities. This stat should be built when fighting against multiple marksmen or enemies are making items with high amounts of AD damage.
Magic Resist negates a portion of damage dealt by AP-based abilities. This stat should be built when the enemy has a high priority on dealing magic damage from mages.
Health Regen refers to the rate at which you recover health over time when your HP bar is below 100%.
Tenacity reduces the effectiveness of disabling skills such as Stun, Slow, Root, Blind, Sleep, Silence, Taunt, and Charm.
Other Stats / Keywords
Grievous Wounds reduce the effectiveness of an enemy’s healing effects. It is applied when you hit the enemy with a basic attack or ability. Items that have this stat should be built if the enemy has high amounts of Physical Vamp or general healing from skills and abilities.
Movement Speed increases the rate at which your champion moves from one point to another. Boots are the primary source of this stat, but other items can also increase it. Champions can only purchase one pair of boots for the entire game.
How to Build Items
Building items depends on your role for the team. Champions that aim to carry the game will either build AD or AP items depending on what kind of champion they’re using at the time. Building raw AP or AD by themselves is generally only useful up to a certain limit, which is why modifiers are always built alongside them to increase these stats’ effectiveness. For example, Tanks will build defensive stats on top of Health stats, depending on the enemy team’s champion lineup or fed (strongest) player.
Recommended items usually suggest items based on general situations, but you’ll soon realize that most of these items are unnecessary. For example, recommended items for tanks like Malphite suggest building an Adaptive Helm, even when the enemy teams don’t have mages. For this situation, you can leave the recommended tab. Instead, go to the defense tab to get an item like Thornmail to give you a high amount of armor to help you deal with AD champions.