League of Legends: Wild Rift – Jungle Guide
The Jungle role is easily one of the most complicated roles in League of Legends: Wild Rift. The unique laning phase and required knowledge of pathing and ganking make this role one of the more difficult roles for new players to learn. If you fail to manage your tasks properly, jungling can lead to disaster for you and the rest of your team. Before diving head-first into the jungle, take some pointers from this Jungle Guide to help you out.
What is a Jungler?
If you haven’t read our Introduction to Champion Roles article yet, the Jungler is a champion role that does not start on any of the three major lanes in Summoner’s Rift. The Jungler will gather gold and experience in the jungle area, where they will need to defeat neutral monster camps to catch up with their other laners. The jungler also carries out other roles, such as securing elemental dragons, the Rift Herald, Baron Nashor, and globally providing support to their teammates.
The Jungler is also one of the more proactive members of the team. They try to add pressure to other teammate’s lanes by trying to successfully launch surprise attacks called Ganks, which aim to help their allied laners secure kills. The champion pool belonging to junglers is also flexible in the sense that they can also play as the carry or just another supporting role. Here are some jungle champions that are perfect for the role.
Jungle Champions: Amumu, Camille, Evelynn, Gragas, Graves, Jarvan IV, Jax, Lee Sin, Master Yi, Olaf, Shyvana, Xin Zhao, Vi
Smite is the Jungler’s primary summoner spell that they should always have at the game’s start. Smite allows the Jungler to instantly execute monsters that are below a certain amount of health and heal them for a small amount of HP. Smiting a monster is also necessary for the jungler to continue jungling without worrying about their HP going too low. It also makes it hard for enemies to steal away your jungle camps. Smite can be upgraded in one of two ways.
Challenging Smite, more commonly known as “Red Smite,” is one of Smite’s two upgrades. This upgrade becomes available after killing four large monsters using Smite. When you use Challenging Smite on an enemy champion, all the damage they deal you (regardless of source) is temporarily reduced by a significant amount. Additionally, during this short time, the damage you deal to that champion is increased. It is the primary choice for jungle champions that like to engage and fight champions to secure kills for themselves.
Chilling Smite,r more commonly known as “Blue Smite,” is the second of Smite’s two upgrades. This upgrade becomes available after killing four large monsters using Smite. Using Chilling Smite on an enemy champion reduces their movement speed by 20% and increases your movement speed by the same amount. This is useful for champions that prefer to play a more supportive role for the team or benefit from the increased movement speed.
- Blue Buff (Sentinel): The Blue Sentinel is the big golem on the Baron Lane side. It gives the Blue Buff, which increases mana regeneration.
- Red Buff (Brambleback): The Red Brambleback is the big tree-like monster on the Dragon Lane side. It gives the Red Buff, which applies a small amount of slow and burn damage to the attack units.
- Gromp: The Gromp is the frog-like creature just beside the Blue Sentinel. It gives a large amount of experience.
- Wolves: The wolf camp is found just below the Blue Sentinel.
- Raptors: The Raptors are the bird-like creatures above the Red Brambleback.
- Krugs: The Krugs are the stone monsters below the Red Brambleback. They split into smaller versions when killed. They provide a large amount of Gold.
- Scuttle Crab: The Scuttle Crab roams around in the river area. It provides a huge amount of experience and vision to a small space when slain.
- Elemental Dragons: Elemental Dragons are found in their designated camp on the river. Each element provides a small buff to the entire party. (Cloud Drake = Ultimate CDR; Mountain Drake = AR and MR bonus; Infernal Drake = AD and AP bonus; Ocean Drake = HP and MP regeneration; Elder Drake = enhanced version of the previous drakes)
- Rift Herald: The Rift Herald is a large monster that spawns on the Baron Pit. When slain, it can be used to siege enemy turrets.
- Baron Nashor: The Baron Nashor spawns later in the game. It applies a temporary buff to the party that empowers minions near them. Empowered minions gain increased health, attack, range, and sieging capabilities.
Basic Guide to Jungle Pathing
There are different ways to clear the jungle at the beginning of the game, but if you’re a first-time jungler, it might be confusing for you to know where to start. Luckily, there is one standard jungle route that most players follow and is useful in any kind of situation, regardless of the champion you use. This path allows you to do a full clear on your own camp without worrying too much about lagging behind in terms of gold or experience.
Basic Jungle Route:
Step 1: Blue Buff (Don’t smite it)
Step 2: Gromp (Smite)
Step 3: Red Buff (Smite)
Step 4: Try to Gank the Dragon Lane or the Mid Lane
Step 5: River Scuttle Crab (Smite)
Step 6: Krugs (Smite)
Step 7: Raptors
Step 8: Wolves (Smite)
Step 9: Recall and buy items
Other Tips to Keep in Mind
Jungling can be a challenging task to ask of a beginner. The best way to learn is to keep trying out new things and change up your jungle path now and then. Remember that your primary goal as a jungler is to give your teammates significant leads by either slaying neutral objectives or ganking lanes. Make sure to clear your jungle camps quickly; don’t take too long in the jungle and leave your teammates hanging, though; the enemy jungler may already be wreaking havoc on your team.