Utah & Omaha
전략 | Joni Nuutinen
5억명 이상의 게이머가 신뢰하는 안드로이드 게임 플랫폼 BlueStacks으로 PC에서 플레이하세요.
Play Utah & Omaha on PC
Utah & Omaha 1944 is a strategy boardgame set on the WW2 Western Front modelling the historical D-Day events at battalion level. From Joni Nuutinen: By a wargamer for the wargamers since 2011. Last update late October 2025.
You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings: Utah and Omaha beaches and the airborne landings of the 101st and 82nd paratrooper divisions.
The scenario starts with the 101st Airborne Division dropping during the night in the first wave and the 82nd Airborne Division on the second wave west of Utah Beach to control the key causeway and seize the crossing towards Carentan, and in the big picture, to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos, and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha Beach. After seizing the heavily fortified port city of Cherbourg, the Allied plan is to break out from the Normandy bridgehead using the western coastal road network and ultimately break free via Coutanges-Avranches and free France.
Thanks to detailed battalion level simulation the number of units can be high during the later stages of the campaign, so please use the settings to turn OFF various unit types to reduce the number of units if that feels overwhelming, or use the Disband action by selecting a unit and then long-pressing the third button for over 5 seconds.
Increasing the variation of units' location from the options will make the initial airborne landings a very chaotic affair, as the airborne supplies, units, and commanders will spread all around the French countryside. Some unit overlap is possible in these situations.
FEATURES:
+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within a challenging and interesting game-play
“We’ll start the war from right here!”
-- Brigadier General Theodore Roosevelt, Jr., assistant commander of the 4th Infantry Division, upon finding that his troops had been landed in the wrong place on Utah Beach
You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings: Utah and Omaha beaches and the airborne landings of the 101st and 82nd paratrooper divisions.
The scenario starts with the 101st Airborne Division dropping during the night in the first wave and the 82nd Airborne Division on the second wave west of Utah Beach to control the key causeway and seize the crossing towards Carentan, and in the big picture, to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos, and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha Beach. After seizing the heavily fortified port city of Cherbourg, the Allied plan is to break out from the Normandy bridgehead using the western coastal road network and ultimately break free via Coutanges-Avranches and free France.
Thanks to detailed battalion level simulation the number of units can be high during the later stages of the campaign, so please use the settings to turn OFF various unit types to reduce the number of units if that feels overwhelming, or use the Disband action by selecting a unit and then long-pressing the third button for over 5 seconds.
Increasing the variation of units' location from the options will make the initial airborne landings a very chaotic affair, as the airborne supplies, units, and commanders will spread all around the French countryside. Some unit overlap is possible in these situations.
FEATURES:
+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within a challenging and interesting game-play
“We’ll start the war from right here!”
-- Brigadier General Theodore Roosevelt, Jr., assistant commander of the 4th Infantry Division, upon finding that his troops had been landed in the wrong place on Utah Beach
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