The roster of available monsters to play in Summoners War: Sky Arena is growing rapidly and is currently over 1000+ monsters strong. With such a huge pool of monsters, there’s bound to be some balance issues where some monsters are overperforming others even if they are in the same rarity bracket. For example, a 5-Star Teshar is more suited for PvE content in Summoners War: Sky Arena while a 5-Star Seara is more suited for PvP content in Summoners War: Sky Arena. Both can be used in all roles but are more preferred in those areas. In a game where PvP is heavily focused, we need some monster skill balancing. This patch is going to deliver exactly that.

Summoners War: Sky Arena – Monster Skill Balancing Update

This is a pre-patch notice and will likely come with the next patch update. This update completely focuses on monster skill balancing which includes nerfing, buffing, and bug fixing some monsters. This is great for the overall health of the game as well as the PvP aspect of Summoners War: Sky Arena. Let’s see the monsters who are getting nerfed, buffed, or bug fixed.

Monster Skill Balancing 

  • Dark Barbaric King (Skill – Frenzy): Modification Gaining a turn from [Frenzyl skill: Limited to 3 activations per turn.
  • Light Horus (Skill – Duty of the Monarch): (Effect added] Recovers the ally’s HP by 10% per harmful effect granted on the ally after the turn ends.
  • Fire Mage (Skill – Chaos Magic Circle): When you are attacked while having a magic sphere: Increases your Attack Bar by 25% to 50%

     

Summoners War: Sky Arena – Monster Skill Balancing Update

  • Wind Mage (Skill – Secret Book): (Effect changed) Increases your Attack Power and Defense by 10% each, up to 300%, whenever an ally attacks an enemy – Increases the damage by 5% each, up to 200%, whenever an ally attacks an enemy. (Effect added] Decreases the damage taken from the enemy by 20%.
  • Light Mage (Skill – Time of Destruction): The damage increases in proportion to the destroyed HP.
  • Fire/Dark Totemist (Skill – Totem Friends): [Effect changed) Disturbs recovery for 2 turns with a 50% chance → provokes for 1 turn with a 50% chance
  • Fire Totemist (Skill – Volcanic Tribe Totem): (Effect changed) Removes 1 beneficial effect of all enemies → removes all beneficial effects of all enemies
  • Dark Totemist (Skill – Half Moon Tribe Totem): [Effect changed) Removes 1 beneficial effect of all enemies – removes all beneficial effects of all enemies.

Summoners War: Sky Arena – Monster Skill Balancing Update

  • Dark Onmyouji (Skill – Curse of Death): (Effect added] Cannot recover HP while the Curse of Death is granted (Can change the amount of HP through skills that change the HP ratio).
  • Light Epikion Priest (Skill – Light of Revival): Decreased cooldown by 1 turn (8 – 7 turns)
  • Water/Wind/Light Chimera (Skill – Squall): (Effect added] Always land a critical hit when you attack the enemy under inability effects.
  • Dark Harp Magician (Skill – Song of Switched Destiny): (Effect added] Increases Attack Bar of all allies by 15%.
  • Light Slayer (Skill – Devil’s Grace): (Effect changed) Absorbs the HP of all allies by 50% each – absorbs the HP of all allies by 30% each, absorbs the HP of all enemies by 15% each.
  • Fire Ken (Skill – Shinryuken): (Effect added] Removes 1 beneficial effect on the enemy per hit with a 30% chance.

Summoners War: Sky Arena – Monster Skill Balancing Update

  • Fire Shadow Claw (Skill – Shadow Blade): (Effect added] Removes 1 beneficial effect on the enemy per hit with a 30% chance.
  • Fire Hell Lady (Skill – Soul Crusher): (Effect changed) You’ll be immune (Endure effect) to death for 1 turn if you defeat the enemy with this attack – Gain Endure effect for 1 turn without condition.
  • Wind Demon (Skill – Soul Stealer): [Effect added] Creates a shield equivalent to 15% of your MAX HP for 2 turns after attacking your turn.
  • Water/Light Lightning Emperor (Skill – Learn Knowledge): [Effect added] Gains 1 Knowledge if you have 2 or fewer knowledge at the start of each turn.

Summoners War: Sky Arena – Monster Skill Balancing Update

  • Water Valkyrja (Skill – Seal of Water): Damage increased by approximately 7%.
  • Fire Valkyrja (Skill – Seal of Fire): Damage increased by approximately 7%.
  • Light Valkyrja (Skill – Seal of Light): Damage increased by approximately 7%.
  • Water Valkyrja (Skill – First Aid): [Effect added] Recovers HP of the ally with the lowest HP ratio by 10% at the start of each turn (excluding yourself).
  • Fire/Dark Archangel (Skill – Punishment): Decreases the Defense with a 50% chance — 100% chance.
  • Fire Monkey King (Skill – Fire Monkey Wand): Recovers your HP by 25% + 20% after attacking.
  • Fire Monkey King (Skill – Gold Headband): [Effect changed) Increases Resistance by 10% – Increases Attack Speed by 5% each whenever you are attacked (Accumulates up to 10 times).
  • Fire ROBO (Skill – Power Charge): (Effect added] When an enemy gets an additional turn: Increases the chance of activating effects by 50% on your next attack turn (The activation chance resets when you attack the enemy on your turn).
  • Fire/Wind/Dark ROBO (Skill – Blade Crush): [Effect added) Absorbs the enemy’s Attack Bar by 10% each if you attack the enemy with no beneficial effects.

Summoners War: Sky Arena – Monster Skill Balancing Update

  • Light ROBO (Skill – Energy Release): (Effect added] Ignores the enemy Monster’s Resistance * Passive effect: Decreases the Attack Bar of all enemies by 50%.
  • Fire Dryad (Skill – Flower Fog): Decreases the duration of beneficial effects on all enemies by 1 turn to 2 turns each.
  • Dark Dryad (Skill – Mandrake): Decreases the duration of beneficial effects on all enemies by 1 turn to 2 turns each.
  • Fire/Water/Light Dryad (Skill – Honey Bee Friends): (Effect changed) If the allies don’t have any harmful effects, all allies will recover their HP by 20% – Recovers the HP of all allies by 15% each without condition.
  • Water Undine (Skill – Ice Drop): (Effect added) Freezes for 1 turn with a 35% chance.
  • Fire Undine (Skill – Fire Drop): [Effect added] Decreases the Attack Power for 2 turns with a 50% chance.

Summoners War: Sky Arena – Monster Skill Balancing Update

  • Wind Undine (Skill – Lightning Drop): [Effect added] Decreases the Attack Speed for 2 turns with a 50% chance.
  • Light Undine (Skill – Light Drop): [Effect added] Removes 1 beneficial effect with a 35% chance.
  • Dark Undine (Skill – Dark Drop): [Effect added] Increases the chance of landing a glancing hit for 2 turns with a 50% chance.

Many other bugs and Stat changes are made which can be seen by reading their official patch notes. We highly recommend playing Summoners War: Sky Arena on a PC using BlueStacks with a keyboard and mouse for the best experience.