In Delta Force: Hawk Ops, firepower isn’t just about who shoots first, it’s about picking the right tool for the job. With Season 4’s balance updates and meta shifts, the choice of weapons in this action shooter has never been more critical. Whether you’re pushing objectives in Warfare or staying stealthy in Hazard Operations, your loadout can define every engagement.

This tier list breaks down the best weapons across all available classes—Assault, Support, Engineer, and Recon. Divided into four performance-based tiers (S to C), each entry includes detailed analysis and class compatibility, ensuring players can make informed decisions based on handling, damage potential, versatility, and map control.

S Tier – The Meta Weapons

These are the weapons that dominate in nearly every situation. They’re strong, reliable, and often game-defining. They don’t just have raw damage—they deliver across ADS speed, recoil control, and general ease of use, making them essential picks for competitive play.

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M250

Class: Engineer

The M250 is a belt-fed monster, and it rightfully claims its spot in S tier due to its sheer firepower and sustained damage output. It demolishes enemy squads with minimal downtime, thanks to its massive magazine and manageable recoil, especially when mounted. Engineers using the M250 gain the advantage of both suppressive fire and direct eliminations, making it excellent for area denial and defensive play. In team fights or chokepoints, few guns can match the zone control this LMG offers.

CI-19

Class: Assault

The CI-19 offers a perfect mix of precision and mobility, setting the benchmark for all Assault rifles. It excels at mid-range gunfights with clean iron sights and fast ADS speed, while its low recoil allows consistent tap fire or controlled bursts. On maps like Shafted or Bio Lab, where positioning and reaction time decide outcomes, the CI-19 lets players stay accurate while constantly repositioning. It’s also one of the most beginner-friendly rifles without sacrificing high-tier potential.

SMG-45

Class: Support

The SMG-45 is built for close-quarters dominance. It hits hard, shoots fast, and stays tight on target even when fired in full auto. What makes it truly deadly is how well it pairs with high-mobility playstyles—perfect for players flanking enemies or running recon routes. Its reload speed and handling make it one of the most responsive weapons in the Support arsenal, especially during fast-paced PvP moments or quick-clear PvE encounters.

SG552

Class: Assault, Recon

The SG552 is a hybrid weapon with the fire rate of an SMG and the range of an AR. With high burst potential and excellent hipfire accuracy, it gives both Assault and Recon players an edge in chaotic close-to-mid-range fights. It performs well under pressure, particularly in confined spaces or vertical map layouts. Its only drawback—moderate recoil—is manageable with practice, and the payoff is a weapon that can outduel almost anything at similar ranges.

CAR-15

Class: All Classes

The CAR-15 is a flexible workhorse that thrives in nearly every mode and map. With smooth recoil patterns and a solid rate of fire, it’s effective across engagements without needing much customization. Its true strength lies in how broadly it can be equipped—it’s one of the few rifles available to every class. For players who prefer consistency over gimmicks, the CAR-15 remains a meta staple and safe pick for new and veteran players alike.

A Tier – High Performers

These weapons are strong in the current meta and usually excel in specific roles or ranges. They might not dominate in every situation, but they offer high utility and can carry matches when paired with the right tactics or loadout.

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SCAR-H

Class: Engineer

The SCAR-H brings high-impact rounds to the field, capable of deleting enemies in a few well-placed shots. It’s more punishing than most rifles in terms of recoil, but if you can control its kick, it deals serious damage. Ideal for players who like to hold angles or engage from cover, it’s best suited for mid-range duels where raw power wins. The SCAR-H shines when pre-aiming or defending objectives, though it needs some skill and patience to master.

AUG

Class: Engineer, Recon

With a reputation for versatility, the AUG delivers consistent DPS across short and mid-range fights. It features a built-in optic and smooth firing pattern, making it feel like a natural extension of your crosshair. For Recon players, it offers controlled aggression, while Engineers can use it as a reliable fallback when other rifles feel unwieldy. Though it lacks the killing speed of S-tier rifles, it compensates with usability and minimal learning curve.

Vector

Class: Support

The Vector is lightning fast and punishes anyone who gets caught at close range. Its recoil is minimal, letting players dump an entire mag without missing much. It’s perfect for hit-and-run tactics or rushing high-traffic zones. Where it falters is in damage per bullet and range—falloff is significant past 10 meters. Still, in tight corridors or interior fights, there are few guns more terrifying to face.

MP7

Class: Support

The MP7 offers a strong middle ground between SMG and AR, with enough range to poke enemies and enough fire rate to shred up close. It doesn’t excel in any one area, but its balanced stats make it a reliable pick for generalists. For Support players who don’t want to fully commit to either long-range or CQC, the MP7 provides the right mix of safety and aggression.

QJB201

Class: Engineer

This LMG has one of the fastest reloads in its class and respectable handling for a heavy weapon. While it lacks the raw power of the M250, its mobility allows more flexible positioning. It’s ideal for objective-focused players who need to suppress enemies while still moving with their team. The QJB201 fits better in smaller maps or dynamic objectives where static LMGs fall short.

B Tier – Serviceable but Situational

These weapons are average in most aspects. They can be useful in specific builds or playstyles but generally need strong attachments, positioning, or mechanical skill to shine. They’re not bad, but they’re not going to carry you through tough matches without effort.

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AK4B

Class: Assault

The AK4B has raw stopping power, but it’s held back by an unforgiving recoil curve. Players who are good at tapping or burst-firing will find value in its damage per shot, especially in long-range encounters. However, for most players, it’s just too wild in full auto to compete with smoother ARs like the CI-19 or SG552. If you’re confident in your aim and recoil control, it can work—otherwise, it often feels like a downgrade.

Type 95

Class: Assault

The Type 95 brings a burst-fire twist to the AR lineup, with high precision when the first shot lands. It’s best suited for players who prefer a tactical, rhythm-based approach rather than raw aggression. Unfortunately, its effectiveness drops significantly in chaotic fights or when pushing objectives, where you need more flexible shooting. It performs well in duels or holding angles but suffers in general-purpose combat.

MP9

Class: Support

The MP9 is agile and lightweight, making it a good choice for players who want to move fast and flank. That said, it struggles with consistency—its damage output is low, and its stability can be shaky during longer engagements. It’s a run-and-gun option that punishes poor aim but rewards quick reflexes. Best used as a secondary threat, not your main weapon in big fights.

UMP

Class: Support

The UMP sits right in the middle of the SMG pack, neither exceptional nor bad. Its damage is okay, the fire rate is okay, and the recoil is okay. In many ways, it’s a fallback weapon: good for early matches or when experimenting with new loadouts. But once you get access to stronger options like the SMG-45 or Vector, there’s little reason to go back to the UMP.

G3A3

Class: Engineer

This rifle punches hard and has solid penetration, but it’s clunky. Its rate of fire is lower, and the vertical recoil feels more punishing than most other rifles. For players who can land consistent headshots, it offers decent kill potential. Everyone else will find it sluggish and outclassed. It’s niche but not worthless, making it land firmly in B tier.

Model 850

Class: Engineer

The Model 850 is a high-damage pump shotgun that does exactly one thing: blast people at point-blank. When it works, it’s devastating. But that short range, slow reload, and manual action make it difficult to use consistently in multiplayer. It can hold down narrow hallways or ambush points but is otherwise outmatched by faster, more versatile weapons.

M870

Class: Engineer

Very similar to the Model 850, the M870 brings the classic pump-action shotgun experience. Its spread and power are slightly better balanced for PvE than PvP, where you’re more likely to get punished if you miss. It’s fun in close quarters but lacks practical utility in most match scenarios due to its unforgiving reload time and limited versatility.

C Tier – Weapons to Avoid

These are the guns you pick when you have no other choice. Low damage, poor recoil, and bad handling define most weapons here. They’re often starter weapons or niche picks with serious downsides that outweigh their situational value.

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F2000

Class: Assault

The F2000 has one of the messiest recoil patterns in the game. It shoots fast, sure, but it’s all over the place after the first few bullets. Players trying to track targets or land multiple hits in quick succession will struggle. It might have niche uses with tight builds, but for most players, it’s more frustrating than rewarding.

MAC-10

Class: Support

The MAC-10 tries to sell itself on its fire rate, but the rest of its stats are below par. Its range is terrible, its recoil is chaotic, and it burns through ammo so fast you’re constantly reloading. It might work in PvE against weaker AI, but in PvP, it’s a liability. Even among budget SMGs, there are better picks.

P90

Class: Support

Despite its iconic design, the P90 just doesn’t hit hard enough. It has a large magazine and decent accuracy up close, but its damage drop-off and low DPS make it feel like it’s spraying marshmallows. It’s only effective when completely flanking unaware targets. In any fair fight, you’ll lose to almost every other SMG.

M1 Garand

Class: Recon

The M1 Garand is a throwback weapon, and it performs like one. It’s slow, loud, and unforgiving if you miss your shots. For players who love single-shot rifles and land headshots consistently, it can work. But there’s almost no reason to bring it when modern DMRs or faster ARs are available. It’s just too outdated to compete.

M9

Class: All Classes

The M9 is your default pistol. That’s all you need to know. It fires slow, reloads slow, and doesn’t do enough damage to matter in most fights. It’s a last-resort weapon and should be replaced with something better as soon as possible.

M1911

Class: All Classes

This sidearm suffers from the same problems as the M9—low damage, small mag, slow reload—but adds awkward recoil into the mix. If you’re down to your pistol in a fight, the 1911 gives you very little chance to recover. It’s outclassed by everything from burst pistols to compact SMGs.

With this detailed weapon tier list, you’re now equipped to make smarter choices when customizing your loadout in Delta Force: Hawk Ops. Each tier reflects more than just numbers—it accounts for how these weapons behave in real combat, how they complement each class, and what kind of edge they provide across different game modes. Whether you’re an aggressive Support player pushing tight objectives or a long-range Recon specialist holding angles, there’s a weapon here that fits your style. Understanding not just what to use, but why to use it, is the key to staying one step ahead in every match.

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