BlueStacks’ Beginners Guide to Playing Matchington Mansion
Matchington Mansion takes the Match-3 genre to another level as players are taken to a narrative-driven adventure of the main character inheriting a run-down mansion. In this game, a lot of things are happening, from trying to repair and redecorate the mansion, meeting new people, to helping Tiffany with her troubles. That might all sound overwhelming, but it’s actually really easy to keep in mind once you’ve understood the basics of what to do in this game.
Puzzle games are extremely straightforward, which might sound paradoxical, but the goal is always the same – to solve it. The complicated stuff comes from the things surrounding it, like the mechanics of how to build your mansion and the limitations that are set on the player. The game wants you to be challenged, so don’t be discouraged when there are times where it seems too hard to complete. To help you with that, we’ve prepared this beginner’s guide to help players become more familiar with the game!
The main purpose of Matchington Mansion is to take the player on a journey of how a rundown mansion eventually becomes the object of their dreams. Before you do that, you are taken through countless scenarios involving many different characters that will help you along the way. However, the story isn’t something that a player can read through like a visual novel since the game introduces a different way of proceeding with the narrative that involves gameplay as well.
Story progression is locked behind the Star System. Players can only unlock the next part of the story by spending a certain amount of stars. These stars are earned by completing puzzles or other minigames. This means that the gameplay and story are intertwined, but not in a way that you have to do both at the same time. A player could play a ton of puzzles first and collect a bunch of stars so that they can spend it all later or they can spend those stars immediately to progress with the story.
Tiffany’s In Trouble!
Tiffany’s in Trouble is a minigame that appears once in a while. It’s a small puzzle where players need to help Tiffany – your main assistant in the game – repair certain parts of the house or solve other types of problems. Since these only appear after finishing a few stages of the main puzzle, you’ll want to make the most out of it. These puzzles aren’t exactly challenging if you have basic knowledge of how tools work, but even if you make a mistake, you can just change your choice.
The minigame also doesn’t give any substantial reward – not even Stars – needed to progress through the main story. Though, there are other minigames that trigger when the player finishes a campaign. The Mansion Puzzle is a good way to test your brain. Just like Tiffany’s in Trouble, the rewards aren’t that amazing. The main purpose of these minigames is to give the player something fresh to do, rather than repeating the same tasks over and over again until they finish the main goal.
Move Limits & Objectives
Move Limits are the game’s way of making the puzzles especially challenging. Otherwise, the player could simply randomly match pieces together until they finish the goal. The move limit can be seen on the upper-left corner of your screen, just above the goals. The game assigns a certain amount of moves per puzzle that can only be increased via boosts or by spending real money. As you finish more puzzles, you’ll realize that the game is giving you fewer moves to work with since the difficulty also increases with it.
Objectives are the required number of pieces that a player must collect to finish the puzzle. The puzzle may contain different pieces to be collected, depending on the theme. Players will have to collect these objectives either by matching them together or matching pieces together beside them if they are an obstacle. Depending on the number of moves left after completing all objectives, the game will spawn a certain amount of explosives on the grid and you can trigger them to earn more points.
Challenges & Obstacles
There are different ways to collect an objective other than the ones mentioned previously. For example, players might need to drop pieces to the very bottom of the grid to collect it, which means that it doesn’t matter what type of pieces you break, as long as you do it smartly. As you finish more puzzles, the game will introduce new challenges and combine them together to make the puzzles particularly difficult. Being able to understand and adapt to these puzzles is the key to winning long-term.
Challenges are often accompanied by obstacles. Some obstacles include the books that players can break by matching pieces beside them. Later on, the game will introduce separators and unbreakable blocks that aim to make it harder to match pieces together. Understanding how a certain obstacle works and the interactions it has with other pieces on the grid is essential to making puzzles easier to handle, especially in the later stages of the game where there will be a lot more to deal with and juggle.
Combos & Tools
Combos are special types of matches that reward the player by spawning explosives on the grid. When a player matches 4 or more pieces in specific formations, the game will spawn a type of explosive that depends on the difficulty of the combo. For example, the Rainbow Bomb will spawn if the player matches 5 of the same piece in a straight line. The Rainbow Bomb can be used to collect all the pieces of the same color on the grid instantly.
Tools are items that can be used before the game begins. They are basically power-ups that the player can use to make the game easier. There are also tools that can be used during the puzzle, which might help players get out of sticky situations. Since these are limited and usually cost the player premium currency to buy more, it’s advised that players use these sparingly since they’ll be more useful once they get to the later stages of the game.