The developers of Raid: Shadow Legends have said that this update might be one of the biggest and most important updates that they have for this year. They have been teasing this for a while now and the time has finally come to finally reveal it.

Raid: Shadow Legends - The Biggest Update of the Year is Here!

The Hydra is the second Clan Boss that has been introduced in the game and is only available to the players who are a part of a clan and are level 45. You can take with you a total of six champions at a time in the battle and the gameplay is also similar to the other Clan Boss where you need to survive as long as you can and deal as much damage as you can to get more points.

Clan Boss Hydra

This boss is one of the most unique bosses in the game. The Hydra has a total of six heads and each head has different abilities. You also need to be careful every time as one of the Hydra’s heads will try to eat and consume one of your champions. You will only have a short time to try and free your champion before they are completely digested by the Hydra and you will lose that champion for the rest of the battle. 

This is the list of Hydra heads and their abilities that you are going to face in battle:

Head of Torment and its Abilities

  • Spectral Jaws – Attacks 1 enemy. Has a 50% chance of placing a [Fear] debuff for 2 turns, this debuff cannot be blocked or resisted.
  • [Decapitation Effect]- Whenever this Head is decapitated, removes all [Fear] and [True Fear] Debuffs from all enemy Champions, then places a [Perfect Veil] buff for 2 turns and 2 random enemy Champions.

Raid: Shadow Legends - The Biggest Update of the Year is Here!

  • Curse Storm – Attacks all enemies. Damage increases by 25% for each debuff an enemy is under.
  • Almighty Torment (Passive) When attacked by enemies under [Perfect Veil] buffs, places a [True Fear] debuff on them for 1 turn. This debuff cannot be blocked or resisted.
  • Decreases the damage taken from [Poison] debuffs by 90%.
  • Decreases the damage all Hydra Heads take from AoE attacks by 10%.
  • Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the head’s MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 per attack.
  • Immune to [Stun]. [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear],[True Fear] and [Petrification] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.

Head of Decay and its Abilities

  • Agonizing Jaws – Attacks the enemy with the lowest HP. Places a 100% [Heal Reduction] debuff for 2 turns.

[Decapitation Effect] Whenever this Head is decapitated, heals all enemy Champions by 30% of their MAX HP, then restores 50% of the MAX HP of any enemy champions whose MAX HP has been decreased.

  • Speed of Decay – Removes all debuffs from all Heads, then fills the Turn Meter of all Heads by 30%.
  • Rotten Ward – Removes all debuffs from the head with the lowest HP, then places a [Life Barrier] buff on them for 4 turns. The [Life Barrier] buff cannot be removed or stolen.
  • Almighty Decay (Passive) – Whenever an enemy Champion is healed, decreases their MAX HP by 15% of the value of the Heals (up to 75% of their MAX HP).
  • Decreases the damage taken from [Poison] debuffs by 90%.
  • Decreases the damage all Hydra Heads take from AoE attacks by 10%.
  • Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head’s MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.
  • Immune to [Stun]. [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear],[True Fear] and [Petrification] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.

Head of Blight and its Abilities

  • Dripping Jaws – Attacks all enemies. Places three 5% [Poison] debuffs for 2 turns. ALso has a 75% chance of placing a [Leech] debuff for 2 turns.
  • [Decapitation Effect] Inflicts damage to all Heads under [HP Burn] debuffs whenever this Head is Decapitated.
  • Leeching Blight – Attacks all enemies. Places a 5% [Poison] debuff for 3 turns. Instantly deals damage from all [Poison] debuffs on each enemy under a [Leech] debuff.
  • Blinding Smog – Places a [Poison Cloud] buff on all Hydra Heads for 2 turns, this buff cannot be removed or transferred.
  • Almighty Blight (Passive) – This Head receives double damage from [HP Burn] debuffs.
  • Decreases the damage all Hydra Heads take from AoE attacks by 10%.
  • Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the head’s MAX HP when attacking this head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 40,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.
  • Immune to [Stun]. [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear],[True Fear] and [Petrification] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.

Head of Suffering and its Abilities

  • Crippling Jaws – Attacks all enemies. Places a 25% [Weaken] debuff for 2 turns. This debuff cannot be resisted.
  • Will not place the [Weaken] debuff on enemies with [Strengthen] buffs.
  • Decapitation Effect] Places a [Shield] buff on all enemy Champions for 2 turns equal to 30% of their MAX HP whenever this Head is decapitated.
  • Thirst for Pain – Places a 50% [Ally Protection] buff on all Heads except this one for 2 turns, then places a 30% [Reflect Damage] buff on this Head for 2 turns. Also places a [Provoke] debuff for 1 turn on the enemy with the highest C. DMG.
  • Share Suffering Attacks 1 enemy. Places a [Pain Link[ debuff for 3 turns, then grants this head an Extra Turn.
  • Almighty Suffering (Passive) Increases the RESIST of all Hydra Heads by 50.
  • Decreases the damage all Hydra Heads take from AoE attacks by 30%.
  • Decreases the damage taken from [Poison] debuffs by 90%.
  • Damage from skills that scale based on enemy MAX HP cannot exceed 10% of Head’s MAX when attacking this head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.
  • Immune to [Stun]. [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear],[True Fear] and [Petrification] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.

Head of Mischief and its Abilities

  • Thieving Jaws – Attacks the enemy with most buffs, Steals all buffs from the target, and steals 50% of the target’s Turn Meter.
  • [Decapitation Effect] Fully depletes the Turn Meters of all Hydra Heads whenever this Head is decapitated.
  • Spoils of Mischief – Applies a [buff Spread] effect, taking all buffs from this Head and placing them on all Heads. Changes the duration of all spread buffs to 2 turns.
  • Almighty Mischief (Passive) Has a 75% chance of redirecting an enemy attack onto another random Head. Will not occur if this Head is under a [Hex] debuff.
  • Damage from skills that scale based on enemy MAX HP cannot exceed 10% of Head’s MAX when attacking this head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.
  • Immune to [Stun]. [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear],[True Fear] and [Petrification] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.

Head of Wrath and its Abilities

  • Gnashing Jaws  – Attacks all enemies. Places a 50% [Decreased ATK] debuff for 2 turns.
  • [Passive Effect] Each hit received increases the [Vengeance] counter by 1.
  • Whenever the [Vengeance] counter reaches 15. Places a [Vengeance] buff, a [Block Debuff] buff, and 15% [Reflect Damage] buff on this Head for 1 turn, then attacks all enemies. (The [Vengeance] counter resets every time it reaches 15. Enemy hits will not be counted while under a [Vengeance] buff)
  • [Decapitation Effect] inflicts damage to all Heads whenever this Head is decapitated. If this head is decapitated while under a [Vengeance] buff, the damage inflicted to all Heads increases, and there is a 25% of placing a [Leech] debuff on all Heads for 2 turns.
  • Furious Roar – Attacks all enemies. Places a [Provoke] debuff for 1 turn. Also places a  50% [Increase ATK] buff on this Head for 3 turns.
  • Almight Wrath (Passive) Decreases the damage all Hydra Heads take from AoE attacks by 10%.
  • Damage from skills that scale based on enemy MAX HP cannot exceed 10% of Head’s MAX when attacking this head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.
  • Immune to [Stun]. [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear],[True Fear] and [Petrification] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.

New Hydra Buffs and Debuffs

  • Life Barrier – The Hydra Head’s HP is reinforced with a Shield-like effect; however, Life Barrier takes priority over active Shield buffs. Any damage directed at the Head with this buff will be subtracted from the Life Barrier value first before the Head’s HP is affected. If Life Barrier is not depleted within a set number of turns, the Head under this buff restores its HP to MAX. If Life Barrier is depleted, the Head is Stunned for 1 turn. Life Barrier cannot be removed, stolen, or otherwise affected by buff manipulation Skills.
  • Poison Cloud Poison Cloud blocks damage from all hostile [Poison] effects. Additionally, every attack dealt against the Hydra Head under this buff counts as a Weak Hit. [HP Burn] debuffs cancel the effects of Poison Cloud. Champions whose Skills mean they do not land Weak Hits and Affinitybreaker Artifact Set can counter this effect as well. Poison Cloud cannot be removed, stolen, or otherwise affected by buff manipulation Skills.
  • Vengeance – Activates after the Head of Wrath suffers 15 hits, increases the Head’s damage by 300% for 1 turn, and triggers an immediate AoE attack. Vengeance cannot be removed, stolen, or otherwise affected by buff manipulation Skills.
  • Stone Skin – Removes all debuffs from the Champion, makes them immune to all debuffs except Bombs, reduces incoming damage by 85%. Increases damage dealt by [Bomb] debuffs by 300%. Can be reset by dealing damage equal to 50% of the Champion’s MAX HP.
  • Serpent’s Will – Activates when a new Hydra Head grows in place of a decapitated one. Serpent’s Will decreases all incoming damage by 75%.
  • Pain Link – Creates a link between the Head of Suffering and a target Champion. The target Champion receives 15% of all damage that the Head of Suffering receives (though the Head of Suffering gets full damage from the incoming attack).
  • Petrification – Removes all buffs from the target Champion and blocks any other buffs from being applied while Petrification is active (but the Champion can still get debuffs). The target Champion skips their turn(s), the cooldown of their Skills does not get refreshed. Additionally, incoming damage is reduced by 60% except for damage dealt by [Bomb] debuffs – Bombs deal 300% more damage.
  • Decapitated – Activates when the HP of one of the Hydra’s Heads reaches 0. The head is removed and turns into Exposed Neck, it cannot act for a set number of turns and takes 200% more damage.
  • Mark of the Hydra – This is a special effect that marks a Champion for devouring. It cannot be blocked, removed, or otherwise manipulated. It is also not a debuff, and thus debuff limitations do not apply.

Raid: Shadow Legends - The Biggest Update of the Year is Here!

  • Digesting – Marks the Hydra Head that has devoured one of your Champions. The Head with this effect receives additional HP and a time counter – deal a set amount of damage before that counter runs out to return your Champion to the Battle. If you fail, the Champion is lost and cannot be revived or brought back by any other means.

New Artifacts From Hydra Reward Chests 

Two new artifacts are also going to be available in the Hydra Reward Chests, these are the stats of these artifacts:

Raid: Shadow Legends - The Biggest Update of the Year is Here!

  • Stone Skin Set Artifact bonuses – You can equip any amount of this artifact and it will give you + 8% HP, + 40 RES, and 15% DEF.
  • This artifact will also give you a [Stone Skin] buff that Makes the Champion immune to all debuffs, and reduces incoming damage by 85%. The only exception is the [Bomb] debuff which gets aplified to 300% more damage.
  • Protection Skin Set Artifact bonuses – You can equip any amount of this artifact and it will give you + 20 RES, + 15% HP, and  + 12% SPD.
  • This artifact will also give you a [Protected Buff] which makes your buffs protected and cannot be stolen or removed.

New Champion Reward

Mithrala Lifebane – the Hydra Reward Chests will also contain fragments of this legendary champion. This champion will also have one of the Hydro’s debuffs which is the [Petrification]. These are the abilities of this brand new champion:

  • Libation of Pain – Attacks 2 times at random. Each hit has an 80% chance of placing a 5% [Poison] debuff for 2 turns.

Level 2 gives + 5% Damage.

Level 3 gives another 5% Damage.

Level 4 gives 10% buff and debuff chance.

Level 5 gives another 10% buff and debuff chance.

  • Sigil of Toxic Glory – Attacks all enemies. Places a [Hex] debuff for 2 turns. Also places a 60% [Increases DEF] buff and 50% [Increase ATK] buff on all allies for 2 turns.

Level 2 reduces cooldown by 1.

Level 3 reduces cooldown by another 1.

  • Brimming Cylix – Removes all debuffs from all allies, then places a 25% [Strengthen] buff and a [Shield] buff equal to 30% of this Champion’s MAX HP on all allies for 2 turns.

Level 2 reduces cooldown by 1.

Level 3 reduces cooldown by another 1.

  • Gaze of Stone (Passive) – Whenever this Champion is attacked by an enemy under a [Hex] debuff, has a 50% chance of applying [Petrification] debuff on the attacker for 1 turn.

Whenever an ally is attacked by an enemy under a [Hex] debuff. Has 30% chance of applying a [Petrification] debuff on the attacker for 1 turn. Also increases this Champion’s RES. The amount by which it is increased is equal to the amount of ACC his Champion has.

This update is really one of a kind and probably the best update to end the year. What is your highest score against the new Clan Boss? Let us know in the comments below!