Award-winning survival RPG Vampire Survivors has recently released update 1.6.108, which has brought a myriad of bug fixes and general improvements to the game. The update launched on the iOS, Android, and Nintendo Switch versions of the game. 

Vampire Survivors 1.6.108 Update Is Out

Developed by Poncle, Vampire Survivors is a “roguelite time survival RPG” that showcases the supernatural-themed games of the indie scene. The game is set in a world where devils from hell have invaded  the world and you must put a stop to them. The main character automatically attacks enemies so you only have to control their movement. Your objective is to survive as many waves of enemies as you can before dying. During your survival, you can collect gold in each run and use that to buy upgrades. The game gives you plenty of weapons to use and you can come up with various weapon combination to suit your playstyle. You can fight the demonic hordes either solo or with up to three other players in co-op mode.

Update 1.6.108 is one of the many sub-updates after the game’s major 1.6 update, which introduced a new engine and local co-op to the game. In update 1.6.108, Poncle delivers Chinese (Traditional) as a new language to the game as well as a myriad of fixes on gameplay, graphics, audio, and more. Update 1.6.108 does not deliver much in terms of new features but the commitment of the studio to fix the game’s problems is always a welcome endeavor.

Vampire Survivors 1.6.108 Update Is Out
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This new 1.6.108 update has been launched on the iOS, Android, and Nintendo Switch versions of the game. But interestingly, the PC version (Steam) has already received the 1.6.109 update as of September 14. This advanced update provides additional features like an “Enter co-op” button, the ability for early access PC players to recover their save files, and multiple hotfixes. 

Check out the full patch notes of Vampire Survivors 1.6.108 below.

  • Added language: Chinese (Traditional)
  • Updated game icon
  • Updated credits
  • Fix for revives triggering twice
  • Fixes for particle effect sizes and duration on Level Up and Arcana
  • Various small fixes for VFX at different aspect ratios
  • Pentagram flash now obeys Flashing VFX in the options
  • UI pages can now be scrolled quickly using shoulder buttons on controllers
  • Fixed lingering images on screen sides after completing the yellow sign collection animation
  • Improvements to Arcana selection navigation
  • Optimized Thunder Loop Projectile to reduce hitch after evolving
  • Fixed Gorgeous Moon display colors and alpha
  • Updated config for Rosary SFX
  • Fixed audio issue with vaccuum
  • Fixes for pickup vacuum behaviour differences
  • Fixed DLC enemies showing as white squares in the credits if you don’t own the DLC
  • Fixes for Luminaire’s VFX
  • Fix for walking characters hiding too early during preloader
  • Fixed an issue with CherryStarsWeapon/Projectile not despawning its sprites and effects properly
  • Fixed an issue where the bone giant weapon was not being removed properly during special events
  • Fixed an issue with some enemies starting at an angle when they should not (ex: The Directer)
  • Fixed issue where Sammy leveling up too much before starting the Directer fight would cause a crash
  • Fix for crashes occurring at or after 30 minutes
  • Fix for controller issue causing players to get stuck on the ‘Photosensitivity Warning’ screen
  • Fixed an issue where clicking on a blank arcana card after exhausting via rerolls could cause a crash
  • Fixed Selection arrow colors not always refreshing when reentering a panel
  • Fixed quick access options page failing to display when entering for a second time
  • Fixed a bug where extra players could clip through walls at boundaries
  • Fixed Crimson Shroud explanations not counting as retaliation damage
  • Fixed total egg count not updating when buying from the merchant or picking up Golden Eggs which caused Egg Man to not show up
  • Fixed an issue where projectiles supporting Heart of Fire Arcana were triggering retaliation explosions instead of weapon explosions
  • Fixed evolution highlights not covering the entire item in the Grimoire
  • Improvements to caching and performance of options menu
  • Fixed issue with Trickster appearing in non-inverted library
  • Removed Stained Window from weapon summary list
  • Multiple navigation arrow fixes across the UI
  • Fixed a crash that could happen when the Sire weapon was removed
  • Fixed an issue with sprite generation which resulted in higher vertex counts causing gradient tinting to not work
  • Enabled missing gradient tint and corrected depth sorting of mirage projectiles
  • Fixed issue with equipment panel spacing
  • Fixed potential crash related to equipment panel
  • Fixed issue with Gem physics offsets
  • Fixed Coin sound being more high-pitched during gold fever vs the original engine
  • Fixed Metaglio merging not showing in equipment panel
  • General improvements to formatting and alignment of items in the equipment panel
  • Improved sprite sizing across all panels
  • Optimized tilemap loading
  • Fix for UI popups being on the wrong layer in some situations
  • Fixed avatar infernas weapon not showing in secret page
  • Fixed a sorting order issue for cursors and their icons
  • Updated how toastie is spawned to ensure it is hidden when leaving gameplay
  • Added switching of Syuuto’s song during weapon evolution

You can install and play Vampire Survivors on PC or Mac now with BlueStacks! The main advantage of playing Vampire Survivors with BlueStacks is that you can play the game for free unlike the original PC version of the game on Steam. You not only save money but also receive the same features the PC version has like controller support and even more features like macros and scripting . Learn how to install Vampire Survivors with BlueStacks here.