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Say what you will, but playing the killer in Dead by Daylight Mobile can be insanely fun. Sure, you have to cut through people, hang them on hooks, and eventually sacrifice them to the Entity, but it’s a game, right? Right? Even if you’re not into all the gore, it can still be super satisfying to anticipate survivors’ moves and win against a team of four people. You alone!
But you know what else? Ask any professional or amateur DBD Mobile killer and they will tell you that playing this role is hard. Like, way harder than it looks. Yes, at a glance, you have all the power, but you’re just one person against four opponents who are constantly scurrying around the map.
It takes a lot of skill, a cool head, and a great deal of patience to achieve a complete victory, but the tips and tricks we’ve selected below will give you a head start, even if you’re a beginner.
Like survivors, killers have perks that give them certain advantages during a trial. To begin with, each killer has a set of three perks. The more you play with a character, the more you level them up, and the more perks you unlock. Eventually, you can use any perks on any killer, but leveling up all of your characters to this point can take a lot of time.
As a beginner, your best bet is to pick one of the killers with the most useful starter perks. We’ve actually come up with a list of our favorite killers currently in the game, so make sure to check it out before you choose your character.
Once you’ve selected your killer and perks, it’s time to take a closer look at addons. These items augment the various abilities of each character and can be purchased from the Blood Market using Blood Points (or BPs) that you’ve accumulated throughout previous games. Dozens of different items are available for purchase, while the addons you slot prior to a trial should always be the ones that are most likely to improve your main strategy as a killer.
Keep Your Eyes on the “Prize”
The #1 goal of survivors is to escape, which means that they will always attempt to find and repair a generator first thing after they spawn. Your goal, on the other hand, is to prevent this escape and to sacrifice as many survivors as possible to the Entity. The fewer survivors leave the trail, the better the victory you achieve.
This translates into three important sub-goals:
1. Finding survivors
At the beginning of a trial, for example, you should try to find generators and listen to the noise that they are making. If a generator is being repaired, it will make a very specific noise and you will know that one or several survivors are working on it. You’ll also be able to identify where survivors have passed through while running by looking for red, glowing scratch marks.
2. Hooking and sacrificing survivors
It’s not enough to find and hit a survivor. On the first hit, they become Injured and you have to hit them again in order to put them into the Dying state. While Dying, survivors will crawl slowly, rather than walk, and you will be able to pick them up and hang them on a hook, preferably in the basement. If a survivor is rescued by one of their teammates, you’ll have to hook them again until their health is finally depleted. Only then is a survivor “sacrificed”.
3. Disrupting escape attempts
If you spend all of your time chasing one survivor or another, the rest of the team will work on generators and eventually open the exit doors, which will make it particularly difficult for you to kill them. Hit and hook as many survivors as you like, but always keep an eye on generators so that you can break them in order to prevent an escape.
Remember: when you’re chasing a survivor, their goal is not merely to run away from you. They will do everything in their power to waste as much of your time as possible in the process so that the other survivors can work on generators. If you can’t catch someone, let them go and focus on a weaker target. In addition, you have to become an expert at “slugging” to slow down the pace of the game.
The Importance of “Slugging”
“Slugging” is when you leave a Dying survivor to crawl around, rather than pick them up and hook them right away. There are several reasons why you would do this, but the most important of them is that it gives you some breathing room. You know that a Dying survivor can’t do much if they are not rescued by a teammate, so you can afford to leave them be for a short while and look for another survivor instead.
Here’s a good example of how this strategy works. Say that you’ve just hooked your first survivor and you’re on the prowl for more. It’s almost guaranteed that a teammate will attempt to rescue them, but if you’re careful, you can hit this teammate and put them in Dying state while they’re busy unhooking their buddy.
Now you have a Dying survivor on the ground, but the survivor you first hooked was rescued and is running away. You could take the time to hook their teammate or you could leave them there while you chase the first player. If you do everything right, you put two survivors in Dying state and you have enough time to hook them both. Win for you!
Let’s be honest: at the end of the day, Dead by Daylight Mobile is just a game and you’re not really a ruthless killer no matter how good you are at tormenting survivors during trials. A lot of the strategies you have to use as a killer might make you feel bad and it doesn’t help that some survivors use the end-game chat to pour a mountain of salt in your head.
Our advice: ignore these feelings. DBD Mobile can be a cathartic experience, but it doesn’t mean that what you do in the game reflects your real personality in any way. Camping next to a hooked person, for example, can be a valid strategy in certain situations, especially when you’re using the basement and 1-2 survivors are already sacrificed.
Yes, it’s nasty, but you’re playing a killer, for Entity’s sake! Don’t let survivors get into your head because you’re not here to make friends in the first place. You’re here to sacrifice the other characters to a disgusting-looking, unknown creature and guess who’s going to get punished if they don’t deliver enough sacrifices? Brrr…