BlueStacks' Beginners Guide to Playing Forsaken World: Gods and Demons
Forsaken World takes the beloved MMORPG to the next generation without taking away any of its wonderful features. Whether you are a veteran that’s trying to look for a worthy successor to the genre or a new player that wants to get into the world of MMORPGs for the first time, you’ll definitely find this game to be the right choice. However, you should expect that there might be some features that might not be familiar due to the evolution of the genre in the past few years.
The main goals such as questing, gearing, and doing dungeons still exist in this iteration of the genre, but a lot of things have been changed to better fit the more compact platform that it’s being run on. Some of the changes may be confusing even if you’re a long-time fan of the genre. This beginner’s guide aims to reintroduce the changes that Forsaken World has added to the game so that players will have an easier time understanding the game as they go through their initial playthrough.
Questing is one of the core parts of any RPG and that probably won’t change for the foreseeable future. However, the mechanics of questing have evolved over the years and games like Forsaken World have added one unique change to this mechanic which is the Auto-Quest feature. Auto-questing allows the player to do their missions easily by initiating the auto-movement and auto-combat commands that do the quest description for them without them having to do anything at all.
Many players, especially old-time MMO players, are not fond of this change, because they believe it removes the immersive experience that makes this genre so beautiful. However, the auto-questing feature allows players to easily achieve goals such as reaching the max level that a lot of players find tedious, especially if they are busy with work or school. Regardless, players can turn off this feature and play it like a traditional MMORPG if they wish to do so by changing the settings.
Gearing has essentially remained the same for Forsaken World. Gear still plays an important role in developing the character’s stats and combat capabilities. Just like traditional MMORPGs, gear gives two kinds of stats which are the Primary Stats, which are usually fixed according to the level of the item, and the Secondary Stats, which are usually randomly applied to the item when you get it. Depending on the quality of the item, there may even be more than one secondary stat or none at all.
Gear is acquired through a variety of means. The primary way to get gear is through questing, which gives the standard quality of gear according to the quest level. The secondary way to get gear is through dungeons and challenges, which give better quality gear with higher stats according to the level of the dungeon. The final way is through the crafting system which may give the player the optimal quality of gear according to the ingredients that they have on hand.
Dungeons & Challenges
Speaking of dungeons, any good MMORPG worth their salt will feature a challenging dungeon system that allows players to test their combat abilities. There are different types of trials in the game such as dungeons, bosses, and challenges. The differences in these trials lie in what kind of mobs the player will be fighting once inside. The loot that is acquired in these trials also depends on the difficulty, level, and status of completion that the player has achieved at the very end of the trial.
Bosses are the most common trial that you’ll be fighting. There are two kinds of bosses which are the solo bosses and group bosses. Solo bosses can be challenged by the player and are usually set in a separate instanced area so no one can interfere. This is very challenging and will require the player to create various strategies to defeat it. Group bosses such as guild bosses, world bosses, or event bosses are those that can be challenged by multiple players where the reward depends on the contribution.
The Combat System
Forsaken World utilizes the standard Tab-Target combat system that old-school RPGs use. Instead of pressing the tab, the player can simply tap on the unit that they want to attack the screen to change their target. Players will also be able to use a variety of skills without the need to worry about global cooldowns, as they are pretty much non-existent in this game. Since the screen size is extremely limited, players need to change the skill tab to reveal the secondary set of abilities.
Just like traditional RPGs, each character class falls into a specific role (tank, DPS, healer/support). Depending on your role, your damage output, survivability, and basic function in the fight may vary. We’ll talk about it more in a later article, but it’s a good idea for players to think about how they want to play the game before they reach the point where they have to select a class upgrade. You can learn more about it by reading the class descriptions in the character creation phase.
In Forsaken World, character creation has some advanced options, but still falls victim to some old-school problems. Classes in this game are both gender-locked and race-locked. The races include humans, elves, and vampires. Despite the limitations in gender and race, the game has a very in-depth character customization feature that has several sliders for facial features and a wide array of options for various hair and skin colors and styles.
Just like any other RPG, the player will be expected to level their character up to the maximum level. There are a bunch of customization options later on in the form of gear sets and accessories like wings. Your character will also appear in the server rankings depending on a variety of factors. It’s recommended that players create a character on the newest server so that they have a chance of making it to the top list of names on the server.