Tales of Mecha – Complete Weapons Guide

Weapons are the centerpiece of every build in Tales of Mecha, defining your damage output, how quickly you break enemy defenses, and even which skills feel best to use. The game layers weapon tiers, stat packages, tempering bonuses, and boss-exclusive drops on top of one another, so understanding how these elements fit together is essential if you want your character’s power to keep pace with the content.
Weapon Types, Tiers, and Class Restrictions
Tales of Mecha features multiple weapon archetypes tied to its different classes, such as dual firearms for ranged classes, blades for melee fighters, and heavier weapons for more physical, frontline roles. Each weapon is marked with a tier indicator (for example “T1” or “T3”) and a Gear Rating value; together these provide a quick snapshot of where that weapon sits on the overall power curve. Early-game arsenals are dominated by Tier 1 weapons like Solo Sun Dagger or Solo Sun Spear, while boss content introduces Tier 3 weapons such as Tri-Crown Sun Dagger that offer noticeably stronger stats and bonuses.
Weapons can also be restricted to specific classes, which is always clearly stated in the item’s description. A gun-type weapon might be limited to the Dual Gunslinger, while certain blades or staves may only be usable by Swordsman, Mage, or Hierophant. This means not every high-rating weapon is automatically an upgrade for your character; when deciding what to equip, you need to consider tier and Gear Rating, but also whether the weapon is actually compatible with your chosen class and playstyle.

Core Weapon Stats: ATK, Armor Sunder, and Beyond
The most important numbers on any weapon are its Basic Stats, which almost always prioritize ATK and Armor Sunder. ATK controls your raw damage output from skills and basic attacks, while Armor Sunder represents how effectively you punch through enemy defenses, making it especially valuable against bosses and high-HP targets. A weapon with higher ATK will naturally feel stronger, but a weapon with substantial Armor Sunder can sometimes outperform a pure-ATK piece in content where enemies are heavily armored.
More advanced weapons also include Star Stats that scale with your level, often adding extra Armor Sunder every few levels so that the weapon continues to grow as you do. On top of this, Tempering Stats provide the most impactful bonuses: large flat ATK increases, extra Armor Sunder, and percentage-based modifiers such as elemental damage, form damage, or skill damage all live here. When comparing weapons of a similar tier, it is often these tempering lines—rather than the base ATK alone—that decide which one is truly better for your build.

Tempering and Offensive Bonus Lines
Tempering turns a decent weapon into a standout one. Under the Tempering Stats section, you will see large flat values (like +300 ATK or +100 Armor Sunder) along with percentage modifiers that scale your damage. Common offensive bonus lines on Tales of Mecha weapons include:
- Elemental DMG bonuses that increase damage of a specific element.
- Form DMG or Player DMG bonuses that raise overall output across multiple abilities.
- Skill DMG bonuses that directly scale your active abilities rather than basic attacks.
For most DPS-focused builds, these tempering lines are more meaningful than small differences in base ATK. A Tier 3 weapon with strong skill damage and Armor Sunder bonuses can easily outclass a slightly higher-ATK weapon with weak or defensive tempering. When choosing what to enhance and keep long term, prioritize weapons that combine solid base ATK with at least one or two of these potent offensive lines, especially if they synergize with your class’s main damage type.

Gems and Weapon Customization
Most higher-quality weapons in Tales of Mecha also include gem sockets, visible in the Gem Embed section of the tooltip. These sockets let you insert offensive gems that further boost ATK, critical potential, Armor Sunder, or other useful stats depending on the gem type. Filling weapon sockets should be one of your first priorities after equipping a strong piece, because each gem adds an extra layer of scaling on top of existing base and tempering stats.
Gem customization is also where you can tailor a weapon to the demands of specific content. If you are struggling to meet damage checks in Exclusive Boss fights, doubling down on ATK and Armor Sunder gems will help; if you are instead dying mid-fight, sacrificing a bit of personal damage for some survivability-oriented gem slots on your weapon may be worth it. Over time, swapping gems between weapons or upgrading to higher-grade gems gives you room to experiment without constantly replacing your core weapon.

Exclusive Boss Drops and Weapon Progression
Exclusive Bosses are a primary way to upgrade your weapons from basic story gear into powerful T3 options. The boss selection screen lists encounters such as Village Chief (Monster), The Golem, Lucyfer, Energy Cube, and Raging Lion, each with a visible loot preview that includes weapons among their rare drops. One key system rule is that your first kill of any given boss does not consume a Boss Attempt, making it effectively free to test yourself and see if you can secure a new weapon.
Because these bosses can drop weapons and armor for multiple classes, it is often worth checking the loot list before entering so you know whether a fight is likely to improve your current arsenal. Village Chief (Monster), for instance, is an early source of T3 weapons like the Tri-Crown Sun series, giving you a substantial step up from Solo Sun weapons. Once you can defeat a boss consistently, farming it becomes one of the fastest ways to fill your weapon slots with high-tier gear; when you finally replace your main weapon, you can redirect your enhancement and gem investment to the new piece and keep scaling smoothly.

Choosing and Maintaining Your Main Weapon
In practice, a strong weapon strategy in Tales of Mecha is about committing to a main piece and supporting it properly. Start by selecting a weapon that fits your class and role, then consider tier and Gear Rating to ensure it is not far behind the content you are tackling. Next, examine the Tempering Stats and pick the option that best balances base ATK with Armor Sunder and offensive percentages appropriate to your skills. From there, invest enhancement materials and offensive gems into that weapon rather than spreading resources thinly across multiple alternatives.
As you progress and start seeing new weapons from higher-tier bosses, compare them carefully: check whether they are usable by your class, look at the full stat package (Basic, Star, and Tempering), and only switch when the new option clearly wins in both rating and synergy. When you do upgrade, move your best gems over and continue enhancing the new weapon so your overall offensive potential keeps climbing. By treating your main weapon as a long-term project instead of something to swap constantly, you maintain consistent damage and avoid wasting rare resources.

Weapons are the single most important part of your offensive toolkit in Tales of Mecha, and the game gives you many ways to refine them beyond a simple ATK number. Understanding how tiers, Armor Sunder, Tempering Stats, gem sockets, and Exclusive Boss drops interact makes it much easier to identify real upgrades and avoid traps. Choose a class-appropriate weapon with strong offensive bonuses, invest your enhancement materials and gems wisely, and use each new boss tier as an opportunity to step your arsenal up to the next level; do this consistently and your damage will keep pace with everything the world throws at you. For the best gaming experience, play Tales of Mecha on BlueStacks!
















