The Walking Dead: Road to Survival on PC – Training Ground Guide
If you’re new to The Walking Dead: Road to Survival, odds are that you’re a bit confused by the multitude of resources you get from completing the main chapters in the game world. One of the essential incomes you have to manage in TWD consists of survivors. These are people you rescue by completing various aspects of the game and, with enough expertise in the training grounds, you can turn them into valuable characters that can join your teams of fighters.
In an ideal world, everybody you rescue could be housed into your garrison and participate in every way they can to rebuilding humanity as we know it. Unfortunately, there’s only so many people you can take in at a given time. As such, you’ll have to find a different way to use these random strangers. And what better use for them than to power up your fighters?
Fighter Levelling Basics
In a previous article, we talked about the best way to level up your Player rank. Although this is necessary for you to be able to progress in the game, your rank’s contribution to the strength of your fighter teams is small and mostly indirect. Consequently, it is imperative to find a way to constantly use survivors in a way that benefits your line-ups.
As we mentioned in our piece on Town Management, every single person you find in your TWD playthrough can be developed into a battle-ready character with the help of the Training Grounds. Basically, this building represents your summoning mechanism in the game. To unlock the structure all you have to do is upgrade your Town Hall a couple of times and build your base a little. You need a workshop, material storage, food storage… you know, the basics. About 10 minutes into the game, we had our lvl. 1 TG.
Once you get in there, you’ll realize that there are different types of training you can order for your survivors. Each of them will have to be researched before it becomes available, though. We’ve pretty much gone through these at lightning-speed, so the Generalist one is the last one we’ve yet to obtain for our level. For it, you’ll need a bit of food (58k to be precise) and no less than 2 hours and 40 minutes of your time.
It’s worth noting that each of these sections has their own probability in terms of providing you with a type of persona. Weapons Training, for instance, will yield Hunters more often than not. Their probability of spawning here is almost 55%. When you don’t get a hunter, odds are fairly evenly split that your survivor will either turn into a Leader, Citizen, or Soldier. To be able to train, you will need a number of survivors (usually 2 or 5), a good amount of food, as well as an upgrade item in the form of Work Gloves or Wrinkled Shirts.
Training Ground Mechanics
For Medical Training, you need just as much Food and Survivors as is the case with Weapons, while the upgrade material here is the Wrinkled Shirt. The persona you’re most likely to get from this type of drill is a Peacekeeper. When you don’t get the latter, you’ll definitely end up with a Leader.
When you resort to Strategic Training, odds are that you’ll end up with a Citizen. In case they don’t come along, you’ll be stuck with a Soldier or a Rebel. Tactical Training prioritizes Soldiers with a similar 55% drop rate, whereas secondary characters include Rebel, Citizen, and Hunter.
To unlock Basic Training, you need to be Player Rank 5 and your Townhall to be level 5 as well. Even though there’s a drop the in rarity of the characters you can summon, the survivor cost is only 2 with this method.
This makes Basic a great idea for when you desperately need some fodder. Still, the Generalist approach is one of the most exciting ones yet, as it is persona-specific. Unlike all of the previous ones, you’ll need a pair of Work Gloves and a Wrinkled Shirt, as well as more food. Aside from giving out the odd uncommon rare character you can actually use, you also have a chance to get a basic trainer or persona trainer.
As is the case with Generalists, Guerilla will give you a shot at the two types of trainers in addition to the likelihood of earning an uncommon Rebel. As both your Town Hall and your Training Grounds are evolved to higher tiers, you’ll unlock a greater variety of drills aimed at specific, high rarity fighters. Only when both buildings are 11 will you be able to aim for a guaranteed rare character with Special Training. The downside is that this requires more advanced materials, as well as two whole days to complete.
In these situations, you might want to consider just waiting until you’re Town Hall and TG are 14 to be able to do Elite drills straight away. For an immense amount of food and survivors, you get a shot at an ultra-rare character. If not, you can always rest-assured you’ll get a rare unit.
Unfortunately, to summon legendary fighters you’ll have to bring your base all the way up to level 20. This will take some time but, if you’ve followed our player progression advice, as well as the multitude of tips and tricks we’ve mentioned in our other The Walking Dead: Road to Survival guides, you’ll be on your way to endgame content in no time.
The idea is to keep using your survivors in the most cost-effective way possible so that you don’t have to turn them away from your garrison when completing chapters or other content throughout the game world. Even though you do have some odds of summoning powerful characters with high level TGs, we don’t recommend you hold your breath for these. Good drops are few and far in-between and you have to be really lucky to land on something you can actually use.