Arknights: Endfield is a real-time 3D role-playing game with strategic elements, developed by Hypergryph and published by Gryphline, set on the frontier world of Talos-II. You play as the Endministrator of Endfield Industries, leading a squad of characters called Operators while building automated industrial bases across the map. Combat centres on the Combo Skill system and on Arts Inflictions and the reactions they trigger, with players controlling a four-member team and swapping between its members. Because those Operators feed into one another, a support who enables an entire archetype can be worth more to your account than a damage dealer with far higher numbers. With pull currency in short supply, knowing which units justify your resources matters. This tier list ranks every playable Operator from S+ down to C and explains the reasoning behind each placement.

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Tier Operators
S+ Gilberta, Zhuang Fangyi, Rossi
S Tangtang, Camille, Arcane
S- Laevatain, Yvonne, Ardelia
A+ Perlica, Pogranichnik, Mi Fu
A Last Rite, Chen Qianyu, Avywenna
A- Wulfgard, Lifeng, Xaihi
B+ Endministrator, Akekuri, Arclight
B Antal, Ember, Snowshine
B- Da Pan, Estella, Fluorite
C Alesh, Catcher

S+ Tier Operators

These three define the current meta. Each anchors a top archetype or provides utility that nothing else replicates.

Gilberta

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Gilberta is arguably the most valuable unit any account can own. This Nature element six-star Supporter applies one of the strongest Arts Susceptibility debuffs in the game while offering crowd control, a niche almost nobody else fills. Unlike Ardelia, who must consume Corrosion to apply Arts Susceptibility, Gilberta keeps both debuffs active simply by casting her Battle Skill and Ultimate. Her access to Vulnerable, Arts Infliction, and innate Corrosion lets her work outside pure Arts teams, and she is a core enabler of the Hybrid archetype alongside Rossi.

Zhuang Fangyi

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Zhuang Fangyi is the definitive Electric hypercarry. Her Battle Skill consumes Electrification to create Sunderblades, which stack on the field up to a maximum of nine and add Thunder Strikes to every subsequent cast. Her Ultimate transforms her into the Empyrean of Truth, enhancing her Basic Attacks, extending her Battle Skill range, and accelerating her Combo Skill cooldown, with the first Battle Skill in that state costing no SP or Electrification and guaranteeing three Sunderblades. She excels in single target and improves considerably in multi-enemy content during her Ultimate. Her teams are restrictive because she strictly requires Electric Infliction, though her core support units are free.

Rossi

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Rossi anchors the Hybrid archetype by converting teammates’ Arts Inflictions into Vulnerability stacks, bridging Physical and Arts teams in a way no other Operator manages. Her Razor Clawmark debuff raises both Physical and Heat damage taken, and she can burst through her Ultimate or deal sustained damage through her Battle and Combo Skills. Building around her means treating her as the hypercarry despite her sub-damage dealer role, and her strongest teams lean on Gilberta.

S Tier Operators

S-tier units are exceptional and improve most accounts, falling just short of S+ on flexibility or because their value depends on a specific build choice.

Tangtang

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Tangtang is the most versatile unit in the game, filling damage dealer, sub-damage dealer, or support duties depending on what an account lacks. She pairs potent crowd control with Arts Susceptibility, a short Combo Skill cooldown, and forgiving trigger conditions. Players who missed Laevatain can run her as a hypercarry, while those who own Last Rite or Yvonne can use her as support. Her Ultimate hard crowd controls enemies, making her a strong partner for burst carries. The common criticism is that she is a generalist rather than a specialist.

Camille

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Camille is a Heat polearm Vanguard and the first male six-star Operator in the game. He compresses skill point generation, damage, and debuffing into a single slot, and he is the first Operator able to reliably sustain multiple Link stacks across a rotation, which directly increases the Battle Skill or Ultimate damage of the units he supports. His Firefang Vesperwings summons apply Heat Infliction and Heat Susceptibility while he contributes very high SP recovery after his Ultimate. His buff value outside Link is modest, and his Combo Skill requires Heat Inflictions to be consumed or absorbed, which limits his team options.

Arcane

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Arcane is a Nature Caster and the only unit whose role flips entirely based on a stat comparison through her Array Arcana system. When Intellect meets or exceeds Will, she plays as a Nature damage dealer, applying Corrosion. When Will is higher, she becomes a support that groups enemies and spreads Arts Inflictions. Both states apply Nature and Cryo Susceptibility, letting her amplify Cryo teammates as well as her own output. Her drawback is that indecision punishes you, since splitting stats leaves her weak in both roles. She is also the most recent release, and neither Prydwen nor Game8 has published a rating for her yet, so her placement here reflects her announced kit rather than settled community testing.

S- Tier Operators

These are excellent units held back by clear team dependencies rather than any weakness in their own kits.

Laevatain

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Laevatain is the strongest area damage dealer in the game, with high damage, wide range, and innate Heat Resistance ignore that lets her brute force most content. She functions as a complete unit at base potential, which matters for players without duplicates, and her team is unusually accessible since her other members come from story progression and events. Her rotation stays the same against both mobs and bosses, making her easy to play. She does need heavy Heat Infliction, Combustion, and Corrosion support, which Camille supplies well.

Yvonne

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Yvonne is the premier single-target damage dealer, able to delete elites and bosses in one rotation with proper investment. She buffs her own damage against enemies carrying Cryo Infliction or Solidification and offers minor crowd control through Solidification. Her limits are structural rather than numerical: she struggles against scattered enemies, and her best teams run into skill point problems because they lack a Vanguard.

Ardelia

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Ardelia is the most flexible healer in the game and the only Operator applying both Arts and Physical Susceptibility with generous uptime. Her debuffs last a long time, any teammate can trigger her Combo Skill, and her healing covers current content comfortably. She sits here rather than higher because she is rarely best-in-slot outside Heat teams despite being serviceable nearly everywhere, and because her healing requires actively picking up items in the field.

A+ Tier Operators

A+ Operators are core, often irreplaceable members of their teams, limited mainly by belonging to one element or archetype.

Perlica

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Perlica is a core Electric unit who forcibly applies Electrification through her Combo Skill, which needs only a Final Strike to trigger. That low barrier earns her a slot across Arts teams rather than just Electric compositions, and she can apply Electric Infliction to enable teammates’ Combo Skills. Her Ultimate multipliers are only average, and the Electrification she applies does not last long, which forces tighter rotation timing.

Pogranichnik

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Pogranichnik is the definitive Vanguard for Physical teams. He generates skill points efficiently, applies Breach with a long thirty-second duration, adds off-field damage through his Ultimate, and buffs his team through the Frontiers set and his talents. Because Breach uses a separate multiplier from Physical Susceptibility, pairing him with Lifeng or Estella produces a major damage increase. His skill point generation scales with Vulnerable consumption.

Mi Fu

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Mi Fu is a Physical damage dealer built on a three-move Battle Skill rotation. Move one gathers small enemies or pulls her to large ones, move two triggers Crush, and move three only activates if she has consumed at least three Vulnerability stacks with move two. She applies Crush and Physical Susceptibility and bursts hard during Stagger windows, functioning as a full rotation engine for Physical teams rather than simply another damage dealer. Her multi-step combo demands precise sequencing. Prydwen rates her in its top tier, though assessments of her elsewhere are more measured.

A Tier Operators

A tier unit is strong and worth building, though each carries a condition that keeps them from ranking higher.

Last Rite

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Last Rite delivers a single-target burst that rivals limited Operators and applies her own Cryo Susceptibility to amplify it. She works on-field or off-field, since her Battle Skill triggers whenever any teammate lands a Final Strike. She requires three or more Cryo Inflictions before her burst combo functions, which narrows her viable teams and makes her rotation less forgiving than Yvonne’s.

Chen Qianyu

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Chen Qianyu is the best source of Vulnerable stacks in the game, applying Lift through both her Battle and Combo Skills. Physical teams depend on stacking Vulnerable to trigger Crush and Breach, making her core to that archetype. Her constant Lifts juggle enemies in mid-air, trivialising certain encounters, and her Ultimate provides a decent low-cost source of Stagger. She simply does not contribute outside of Physical teams.

Avywenna

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Avywenna applies her own Electric Susceptibility through her Talent and produces a strong burst once set up, throwing Thunderlances with her Combo Skill and Ultimate before retrieving them with her Battle Skill. Her damage is heavily backloaded, which punishes mistimed rotations but rewards players who align her burst with weak point phases. She is considered a demanding Operator to play well, and she competes for a slot with Zhuang Fangyi in Electric compositions.

A- Tier Operators

These Operators are valuable within their niche but are either replaceable or held back by low personal output.

Wulfgard

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Wulfgard applies more Heat Inflictions than any other character, managing two through his Battle Skill into Combo Skill. That makes him a core enabler for Laevatain, whose Melting Flame mechanic depends on the supply, and he can be played as a Combustion damage dealer. His own output is the problem. Most of his damage comes from his enhanced Battle Skill at the cost of Heat Infliction stacks, and feeding Laevatain is almost always the better use.

Lifeng

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Lifeng applies Physical Susceptibility and Link while inflicting Knock Down for extra Vulnerable stacks, and adds respectable personal damage alongside that support. His Ultimate offers strong grouping for mob clearing. He shines in Physical teams without a dedicated healer, though Ardelia can replace him by offering healing plus stronger Physical Susceptibility. His Link and damage retain value since Physical teams spread damage across the party.

Xaihi

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Xaihi is irreplaceable within Cryo teams, supplying Arts Amp, Cryo Amp, and increased Cryo damage dealt while acting as a buffer, debuffer, and healer at once. That role compression is genuinely valuable. She ranks here because her value is locked to a single element and concentrates on the Amplification multiplier, limiting how she scales alongside other buffs.

B+ Tier Operators

B+ Operators are dependable and accessible. They perform their jobs well but are outclassed by dedicated alternatives.

Endministrator

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The Endministrator is a Physical damage dealer and support hybrid with an easy Combo Skill trigger and self-applied attack buffs, playable as either the team’s Vulnerability consumer or as a support that buffs allies. Being free through story progression makes it available to every account, a real practical advantage, and its second potential grants the team an attack boost. Because Crush is its only source of Vulnerable application, it cannot add stacks to enemies that already have them, and top performance requires careful play around its Combo Skill Originium Crystals.

Akekuri

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Akekuri is a flexible skill point generator who fits almost any team lacking a Vanguard and buffs allies through the Frontiers set. Her generation comes mainly through her Ultimate, since her Combo Skill route depends on staggering enemies and is inconsistent against certain enemy types. She works well as a lower-investment stand-in but falls behind dedicated options like Pogranichnik and Arclight in teams built for them.

Arclight

 

Arclight is the Vanguard for Electric teams, generating skill points frequently and converting Electric Infliction into Electrification. Her Combo Skill has the shortest cooldown in the game at three seconds, letting her recover SP constantly, and she buffs her team through the Frontiers set and her Wildland Trekker talent. The awkward part is that Wildland Trekker only activates once her Battle Skill has consumed Electrification three times, which requires the team to keep feeding her reactions and ties much of her buff value to careful rotation timing.

B Tier Operators

B-tier units are usable and fill genuine roles, but restrictive conditions or clunky execution limit them in harder content.

Antal

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Antal applies Heat and Electric Susceptibility with matching Amp buffs, and because these occupy separate multipliers, he boosts both team types meaningfully. His Combo Skill adds another Infliction stack, setting up stronger reactions for carries like Laevatain. His Focus mechanic is purely single-target and goes largely unused against groups, and his usefulness is confined to Heat and Electric carries.

Ember

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Ember provides healing and shielding with high interruption resistance and damage reduction, and applies Vulnerable stacks through Knock Down despite being a Heat unit used mainly in Physical teams. Sustain options are thin in the current roster, which keeps her relevant. Her kit is clunky, though: her Combo Skill will not trigger while her Ultimate shield is active, and her heal only lands if her attack connects.

Snowshine

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Snowshine offers healing, forced Solidification through her Ultimate, and Cryo Infliction on her Battle Skill, using counterattacks to apply Cryo stacks. She serves as a workable early Cryo option and benefits from how thin the sustain roster is. She is not a core unit for any team; her Infliction depends on enemy behaviour, which makes it unreliable in a planned rotation, and her Combo Skill healing requires an ally to drop below a health threshold first.

B- Tier Operators

These Operators have a defined purpose but face steep conditions or belong to archetypes the roster has not yet filled out.

Da Pan

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Da Pan is a Physical damage dealer built around Crush who excels in area content thanks to his Ultimate’s cooldown reduction, and unlike the Endministrator, he sets up his own Vulnerable stacks through his Battle Skill and Ultimate. He needs four stacks of Vulnerability to trigger Crush, which constrains his rotations, and he offers none of the team support that other Physical units bring. The free Endministrator triggers Crush with a single stack present.

Estella

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Estella applies Physical Susceptibility to enemies affected by Solidification and provides decent Cryo Infliction at a very low skill point cost. She is the core unit of Shatter teams, which is exactly her problem, since that archetype needs both Inflictions and Vulnerables and currently lacks a proper carry or support to hold it together. Her Physical Susceptibility is also short, demanding a compact burst window. She is the most disputed placement in this list, sitting near the bottom on Prydwen while other trackers rate her among their best supports.

Fluorite

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Fluorite applies an extra stack of Cryo or Nature Infliction, depending on what is already present, and can supply her own Nature Infliction for Corrosion access. Cryo teams lack Infliction sources compared to Heat or Physical, which gives her a real niche. She is held back by a forty-second Combo Skill cooldown and a high Ultimate cost, and her kit cannot trigger team support effects from gear sets.

C Tier Operators

C-tier operators are not unusable, but their conditions are restrictive enough that better options exist for every job they do.

Alesh

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Alesh generates skill points well in teams built around Solidification or Originium Crystals, carries high personal damage multipliers, and can force-convert Cryo application into Solidification. His problems compound: he consumes Cryo Infliction stacks that current Cryo team variants want to keep, which makes him anti-synergistic with them; he leans on random chance for damage; and he anchors a Shatter archetype that lacks both a true carry and a support to capitalise on it.

Catcher

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Catcher provides Protection and shields, applies Weaken, and can add a Vulnerable stack on Battle Skill plus Knock Down through his Ultimate. His shield only triggers when an ally falls below forty percent health and carries a long cooldown, leaving the team unprotected for most of a fight. He provides no healing, so damage taken cannot be recovered, and his Vulnerability depends on enemy behaviour.

Arknights: Endfield rewards complete team engines far more than isolated star power, which is why supports like Gilberta and Tangtang rank above several dedicated damage dealers. The most useful way to read this list is as a map of which Operators unlock archetypes and which merely occupy them. Work out what your roster is missing, finish one elemental team properly before starting another, and remember that these placements reflect community consensus rather than official data. A well-supported mid-tier team will take you further than a collection of top-tier carries without their enablers. For the best gaming experience, play Arknights: Endfield on BlueStacks!