Tower of Fantasy – A Comprehensive Guide for Cocoritter
Tower of Fantasy is the newest sensation to play in the MMORPG genre as the HOTTA Studios developed title seems to have no signs of stopping its popularity among the fans. Recently crossing over 2 million downloads combined on both the Google Play Store and iOS App Store, Tower of Fantasy has ranked 1st on many different country’s Play Stores.
Cocoritter is an SSR Ice elemental character who is listed as a Support type in the game. Cocoritter is the manifestation of the Absolute Zero weapon. In this Cocoritter Guide, we will enlist the various skills, passives, and awakening traits Cocoritter has while explaining each of them in real-time combat. We will also give some tips and tricks on how to play Cocoritter in real-time combat along with some helpful build and team recommendations.
Cocoritter Skills and Passives
Cocoritter’s basic attacks like a majority of other Tower of Fantasy Simulacrum are divided into 6 types of attacks – Normal/ Basic Attack, Jump Attack, Jump Hold Attack, Hold Attack, Dodge Attack, and Perfect Dodge Attack. All of these attacks can further be used in combination to perfect their execution and deal more damage in a lesser amount of time. They can also be combined for some amazing chain combos.
Cocoritter’s basic attacks and combos that we mentioned before are divided into the following – Normal/ Basic Attack, Jump Attack, Jump Hold Attack, Hold Attack, Crotch Attack, Dodge Attack, and Perfect Dodge Attack.
While on the ground, swing the staff to attack 5 times in a row.
- First Attack: Deal damage equal to 54.4% of ATK + 3.
- Second Attack: Deal damage equal to 40.8% of ATK + 2.
- Third Attack: Deal damage equal to 65.6% of ATK + 3.
- Fourth Attack: Deal damage equal to 89.7% of ATK + 5.
- Fifth Attack: Deal damage equal to 158.4% of ATK + 8.
Soaring Barrage (Jump Attack)
While airborne or after jumping, tap normal attack to attack 5 times in a row.
- First Attack: Deal damage equal to 70.5% of ATK + 4.
- Second Attack: Deal damage equal to 50.8% of ATK + 3.
- Third Attack: Deal damage equal to 55.1% of ATK + 3.
- Fourth Attack: Deal damage equal to 99.1% of ATK + 5.
- Fifth Attack: Deal damage equal to 103.2% of ATK + 5.
Moonfall (Jump Hold Attack)
Tap and hold the normal attack while airborne to trigger Moonfall.
Upon landing, deal damage once every 0.2 seconds, for a total of 123.8% of ATK + 7 damage.
Focused Assault (Normal Hold Attack)
After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
Pull in enemies in front of the user, suspending them and dealing damage equal to 34.9% of ATK + 2 every 0.3 seconds (up to 4 times).
Second Attack: Deal damage equal to 40.4% of ATK + 2 at the target location and to nearby enemies every 0.3 seconds.
Surge (Perfect Dodge Attack)
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge.
Each weave of energy deals damage equal to 45.9% of ATK + 2 to targets.
Grant 75 weapon charge points upon use.
Tesseract (Dodge Attack)
Tap normal attack during the short period after dodging to trigger Evasive Blast.
Fires an orb forward, dealing damage equal to 66.4% of ATK + 3 to targets in its path every 0.3 seconds (up to 5 times).
Grant 75 weapon charge points upon use.
Cocoritter’s utility in the PvP areas is close to unmatched due to the excessive healing and crowd control she can provide with her skills and attacks. Cocoritter’s dependence on her abilities and weapon discharge skill is untoward like any other Simulacrum. However, she easily gets lots of Weapon charge points using her different types of attacks that help her recharge her weapon discharge ability faster. Cocoritter’s basic attacks are nothing special to take note of as she isn’t a DPS type character. Classified unequivocally as the best healer in the game for both solo play as well as team play, Cocoritter has risen the rankings of any tier list. The best thing about Cocoritter is that players do not need her weapon enhancement in order to access her healing abilities. Hence, players are not relying on items such as food and medicine to heal them in battles.
Ice Shell (ELEMENTAL PASSIVE)
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
As we can read from above, Ice Shell is a great passive that can provide some additional crowd control on top of the healing Cocoritter provides. Her ability to freeze the target and slow them in a frostbitten state is massive in PvP as many opponents will target her first to reduce the survivability in group play. Additionally, reducing their weapon discharge rate by 50% for 6 seconds is going to be massive against Simulacrum like Nemesis.
Sanctuary (1st Active Ability)
Create a healing zone that moves with the Wanderer and heals nearby allies for 95% of ATK + 5 once every 0.5 seconds for 6 seconds.
Cooldown: 60 seconds.
Swift Deliverance (Weapon Discharge Skill)
When the weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder, and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 118.8% of ATK + 6 HP for 7 seconds.
Cocoritter Awakening Traits
Awakening Traits are unlocked for all Simulacrums when you gift them their most valuable possessions. After gifting, the Simulacrum get Recollection points as a form of reward. When the Recollection points reach a certain threshold, they provide you with advancements. Here are the advancements for Cocoritter:
- Assistance (Unlocks at 1200 Awakening) – When Cocoritter uses a support weapon, increases the healing effects she inflicts on others and receives by 20%.
- Trust (Unlocks at 4000 Awakening) – When Cocoritter uses a support weapon, increase healing and healing received by 20%. And when Cocoritter uses a support-type weapon’s discharge skill or weapon skill, increase nearby allies’ ATK by 15% for 5 seconds.
Players can easily advance their characters by using the fusion core of the same weapon. The catch is that the fusion cores can only be accessed by summoning a duplicate of the weapon from the gacha recruitment banners. Players can also get 1 copy of the weapon from the Weapon Store after obtaining at least 1 copy of Cocoritter. Cocoritter’s advancements are as follows: –
1st Advancement (A1)
After dodging, summon a healing bee that follows the user and heals the ally with the lowest percentage of HP within 15 meters. Heal for 25% of ATK and restore 50 weapon charge points each time and last for 25 seconds.
Cooldown: 25 seconds.
2nd Advancement (A2)
Increase the current weapon’s base HP growth by 16%.
3rd Advancement (A3)
Use Sanctuary or discharge skills to remove debuffs from targets, can be used while being affected by control effects. Increase shatter and damage dealt for all teammates within range by 20%, and grant them immunity to control effects and shatter.
4th Advancement (A4)
Increase the current weapon’s base HP growth by 32%.
5th Advancement (A5)
Increase healing effect by 15%, plus an additional 20% when healing targets with less than 60% HP.
6th Advancement (A6)
Whenever a healing bee is summoned or disappears from battle, heal all allies for 100% of the user’s ATK. All allies within 10 meters of the healing bee also gain 15% of all damage and healing boost (cannot stack).
Cocoritter’s Build, Matrice, and Team Recommendations
Absolute Zero, aka Cocoritter, is known for her ability to provide heals and cleanse different debuffs present on the allies. Her 3rd advancement on Sanctuary can cleanse the debuffs even when allies are under crowd control effects and further provide them with immunity from further getting debuffed.
Let’s check out the Matrices that are often used by Cocoritter: –
- Cocoritter (2-Set Matrice) – Increase the healing amount and healing effect received by 10%/12%/14%/16%.
- Cocoritter (4-Set Matrice) – When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds.
- Pepper (3-Set Matrice) – Increase the speed of obtaining weapon charge by 10%/12.5%/15%.
Cocoritter’s own 2 sets and 4-set matrices are some of the best options for her like every other Simulacra. Her 2-Set matric is especially useful in team play as she can inherently almost double the healing amount. Her 4-Set matrice is also recommended for most team play but can even be used for solo play. These matrices make her act as a buffer for your carries. Pepper’s matrices are recommended mostly in timed dungeons or in solo play as she can get more weapon charge so that she can cast her Swift Deliverance ability over and over again.
Team Member’s Recommendation
- Shiro (Chakram of the Seas) – Shiro is a Physical elemental user that makes use of the Chakram of the Seas weapon. She is great in a team with Cocoritter as her DPS is important for the team. Moreover, the heals provided by Cocoritter helps Shiro sustain. Shiro’s 3rd advancement also provides some massive team-wide cooldown reduction that can greatly benefit cocoritter’s ability to spam her skills.
- Zeus (Utility) – Zeus is a Fire elemental user that makes use of the Negating Cube weapon. Zeus is very important to be in the same team as Cocoritter for them to get the Benediction resonance. With the benediction resonance, all the healing is doubled in solo play while it is tripled in team play.
That covers everything to know about Cocoritter, the current best PvP-oriented Simulacra that uses the Absolute Zero weapon. To read more such guides, check out our Blog section where we cover the latest happenings at Tower of Fantasy for our community.
To Play Tower of Fantasy on PC, download it from BlueStacks for a smooth experience.