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Raid: Shadow Legends – New Doom Tower Bosses are in Rotation

Two new heavy hitting bosses were recently introduced in the popular turn-based RPG game Raid: Shadow legends by Plarium. These bosses and their unique abilities will surely hinder your progress in the Doom Tower game mode.

Bommal the Dreadhorn

This blazing Rhino-like boss likes to toast your champions with unremovable debuffs and explosive minion bombs.

Here are its abilities:

Ruinous Crush

Attacks all enemies. Decreases [Bomb] debuff detonation countdowns by 1 turn. Also instantly activates any [HP Burn] debuffs on each target and decreases the duration of those debuffs by 1 turn.

Magma Flood

Attacks all enemies. Places a [HP Burn] debuff on each enemy for 3 turns.

 [Passive effect]

Enemies receive 100% more damage from [HP Burn] debuffs for each [Bomb] debuff they are under. 

Has 3 seconds cooldown. 

Rain of Bombs

Removes all buffs from all enemies, then attacks them. Places a [Bomb] debuff on each enemy that detonates after 2 turns. Places 1 additional [Bomb] debuff for each buff removed by this Skill. The [Bomb] debuffs cannot be blocked or removed.

Has 3 seconds cooldown.

Dread Minions

Places a 50% [Increase ATK] buff on [Bommal the Dreadhorn] for 5 turns, then summons two [Dreadbombs] and grants an Extra Tun.

The [Increase ATK] buff cannot be removed.

[Passive Effect]

Summons 1 [Dreadbomb] every time [Bommal]’s Turn Meter is decreased.has 5 seconds cooldown.

Pressure Wave [Passive]

Each time an enemy places any debuff (except [Bomb] debuffs) on [Bommal], places a [Bomb] debuff on that enemy that detonates after 2 turns.

These [Bomb] debuffs cannot be blocked or removed.

Each time a [Bomb] debuff detonates on an enemy, has a 100% chance of placing a [Stun] debuff on all other enemies for 1 turn.

[Bommal] receives 200% more damage from [Bomb] debuffs.

Almighty Immunity [Passive]

Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Almighty Strength [Passive]

Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.

Almighty Persistence [Passive]

All Turn Meter reduction effects are decreased by 50% when used against the Boss.

Raid: Shadow Legends – New Doom Tower Bosses are in Rotation

This Boss also has a minion to aid it in battle so you better be careful and be wary of your surroundings or you could get caught in a tricky situation.

Dreadbomb

Even though this unit doesn’t look like your typical villain sidekick, the Dreadbomb is still counted as an enemy minion and can only be countered in a specific way.

Detonation [Passive]

Explodes at the start of each turn and deals pure damage to each enemy equal to 40% of this MAX HP if the [Dreadbomb] is not under a [Freeze] debuff at the start of the turn.

Deals pure damage to each enemy equal to 20% of their MAX HP instead if the [Dreadbomb] is under a [Freeze] debuff at the start of the turn.

Damage inflicted will ignore [Shield] buffs.

Short Fuse [Passive]

The [Dreadbomb] is immune to all debuffs, effects, and sources of damage except its own skills and [Freeze] and [HP Burn] debuffs.

Fills the [Dreadbomb]’s Turn Meter by 20% even when it receives damage from a [HP Burn] debuff.

Astranyx the Dark Fae

The second boss has the ability to copy the champions in your party and all their abilities. This surely is a tricky boss to fight as the saying goes, your biggest enemy is yourself.

Raid: Shadow Legends – New Doom Tower Bosses are in Rotation

Darklight Beams

Attacks all enemies. Has a 100% chance of placing a [Leech] debuff on each enemy for 2 turns.

Dark Tendrils

Attacks all enemies.

Steals 1 random buff from each enemy according to the number of Magic Champions on the enemy team (1 buff for each Magic Champion).

Steals Turn Meter from each enemy according to the number of Force Champions on the enemy team (10% Turn Meter for each Force Champion).

Has a 25% chance of placing a [True Fear] debuff on each enemy for 1 turn. The chance increases by 25% for each Void Champion on the enemy team.

Heals [Astranyx] by 10% of her MAX HP for each Spirit Champion on the enemy team.

Has 3 seconds cooldown.

Faerie Storm

Attacks all enemies. All living allies will team up and join this attack. Damage increases by 25% for each living ally.

Has 3 seconds cooldown.

Dark Abduction

Banishes 1 enemy Champion and spawns a Mirror Copy of them onto [Astranyx]’s team. Places a [Fear] debuff on all enemies for 1 turn.

Increases [Astranyx]’s [Dark Energy] counter by 1.

Has 4 seconds cooldown.

Fae Mirror [Passive]

Places a [Perfect Veil] buff on [Astranyx the Dark Fae] for 3 turns and spawns Mirror Copies of all enemies onto [Astranyx]’s team at the start of the battle.

Summons Mirror Copies of all enemies onto [Astranyx]’s team every time her [Dark Energy’ counter reaches 5.

Also places a [Perfect Veil] buff on [Astranyx the Dark Fae] for 3 turns every time her [Dark Energy] counter reaches 5.

[Astranyx]’s [Dark Energy] counter resets after it reaches 5].

Almighty Immunity [Passive]

Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Almighty Strength [Passive]

Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.

Almighty Persistence [Passive]

All Turn Meter reduction effects are decreased by 50% when used against the Boss.

You can download and play RAID: Shadow Legends on BlueStacks, a powerful tool in gaming. With BlueStacks, you can increase the odds of obtaining cool Champions through the use of Multi-Instance which lets you reroll multiple times using different instances.

What do you think of these bosses? Are you up for the challenge? Tell us in the comment section below.

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