Abyss Hunters – Introductory Skills Guide

Skills sit at the center of combat in Abyss Hunters, from your heroes’ core abilities like Jump, Volley, and Blast to the Levipower spells granted by the Levistone. This guide explains how skills are aimed, how branching upgrades work, and how to build the early skill kits of Book, Sam, and Celestine for smoother Abyss runs.
How skills and casting work
All hero skills and Levipower spells in Abyss Hunters share the same basic casting logic. You can either tap a skill icon to auto‑target the current main enemy or hold the icon, drag the guiding crystal or blue targeting grid toward specific tiles, then release to fire precisely where you want. This drag‑aiming is especially useful for area‑of‑effect skills and for hitting enemies at maximum range without wasting cooldowns.
Cooldowns are shown directly on the skill tooltip along with effective range in blocks, giving a clear sense of how often each ability can be used and how far it can reach. Learning the rhythm of your skills—when to hold them for big packs and when to quick‑cast—has more impact on clear speed than minor stat upgrades in the early game.

Levipower and the Levistone
Levipower skills come from the Levistone pillar in your camp rather than from individual heroes. The Levistone menu lists unlockable spells such as Healing and Meteorite, each with levels and resource costs, and an “Assembly Field” where you slot a limited number of these skills to make them available in battle. Levipower is described in‑game as instant, tactical power that is not restricted by normal attack distance but consumes a dedicated energy bar instead of hero cooldowns alone.
Early on, running one defensive Levipower (like Healing) and one offensive option gives Book, Sam, and Celestine coverage they otherwise lack. Because Levipower is account‑wide rather than hero‑specific, upgrading the Levistone effectively boosts every team you field, making it one of the most efficient ways to improve overall skill strength.

Skill branching and hero transfer
As heroes reach certain milestones, the “transfer” system lets you promote them and choose between branching upgrades for their main skills. During a transfer, the interface compares current and upgraded stats and displays two mutually exclusive options, such as “Stun the target of area” versus “Stun increase 1s” for Book’s Jump, with a note stating that each transfer lets you choose a skill branch.
Branch choices permanently shape how that skill behaves until the next transfer or respec opportunity. For example, you might take a larger area on one promotion and a longer stun on another, turning Jump into either a crowd‑control tool or a more focused single‑target finisher. Thinking about what your team is missing—control, damage, or safety—helps you pick the right side of each branch instead of choosing randomly.

Book – Jump skill paths
Jump is Book’s defining skill and a good showcase of how branching works. At base, it has a 9‑second cooldown and 5‑block range, leaping to the side of the target, dealing 300% physical damage, and stunning for 2 seconds, with early upgrades that extend stun duration. Later branch lines include options that increase Jump’s range, reduce cooldown while adding a double‑strike effect, grant a shield that can destroy enemy shields, reduce all enemy resistances, speed up Book’s post‑jump attacks, or allow Jump to damage up to three targets.
For beginners, control‑oriented branches—extra stun time, wider area, or shield‑breaking—are generally safer because they help stabilize packs in the early Abyss. Once your gear improves, you can lean into damage‑focused branches like multi‑target hits or cooldown reduction with double strikes to speed up farming and entrusted missions.

Sam – Volley skill paths
Sam’s Volley is a flexible ranged skill that shoots multiple arrows at a single target with a 7‑second cooldown and long 7‑block reach. One tooltip example shows the base effect as firing five arrows for 160% physical damage, while branch lines offer choices such as adding three extra arrows plus a large crit boost, reducing cooldown and extending range with a chance to inflict silence, or letting arrows pierce through targets and knock them back with a damage bonus.
In the early game, branches that improve coverage and reliability are the most useful: extra arrows and crit help clear tougher single targets, while pierce and knock‑back let Volley hit enemies lined up behind the first. Silence is particularly valuable in lava floors where caster‑type monsters can otherwise overwhelm your frontline. Because Volley benefits strongly from precise angles, Sam also plays better on PC with mouse control, where lining up multi‑target shots is easier than on a small touch screen.

Celestine – Blast skill paths
Celestine’s Blast is your first major area‑of‑effect ability. One tooltip describes it as throwing a fireball that deals 400% physical plus 400% fire damage in a 3×3 diamond‑shaped area, with the fire portion receiving a substantial bonus. Branch options then customize how Blast behaves: some extend explosion range and reduce cooldown, others generate a firewall, apply a 4‑second slow, trigger a periodic supernova every 30 seconds, increase all elemental damage, or steadily raise skill damage and add random debuffs.
For new players, the combination of increased range and cooldown reduction is a solid first choice because it makes Blast more forgiving to aim and more frequently available. Later, in tougher Abyss floors, you can experiment with utility branches like slow or random debuffs to help control elite packs, or with periodic supernova for burst phases against bosses. Pairing Blast with an offensive Levipower, such as a wide‑area Meteorite, allows Celestine to delete grouped enemies before they get into melee range.

Skills are the main way you translate stats into real combat power in Abyss Hunters, and learning how to aim them, branch them, and pair them with Levipower gives Book, Sam, and Celestine enough control and damage to handle the early Abyss comfortably. As you keep progressing, remember that Jump, Volley, and Blast are only the starting point—new heroes arrive with their own skill sets, and additional Levipower options unlock through the Levistone, giving you many more combinations to experiment with as your roster and depth level grow. For the best gaming experience, play Abyss Hunters on BlueStacks!
















