Teambuilding Guide for DC Worlds Collide
Building a team in DC Worlds Collide can be a bit of a daunting task if you’re trying to do it for the first time. There are a lot of things that players need to keep in mind and there’s also the problem of working with only what you’ve got. However, even if you don’t spend a ton of money on this game, you can still keep up with the stronger players as long as you understand how to build your own team. This guide will introduce some of the factors that you need to keep in mind when doing so.
DC Worlds Collide allows the player to place 5 units in the same team. It doesn’t matter whether you’re adding both villains and heroes in the same team but it does matter what kind of units you’re going to add. If you haven’t read our DC Units Guide, you may want to read about that first to understand the importance of these tips. The game has made each unit so that they work best in a specific setting and being flexible on how you can build your team will lead to success.
Ally bonus is the primary thing that you need to keep in mind if you’re an F2P user. This system gives your team bonus stats depending on the number of units that you have with the same trait. The first bonus starts with having two pairs of units having the same trait which gives 8% bonus health and attack. Having 5 units with the same traits gives the highest bonus as it gives you 15% bonus health and attack. The goal is to have at least the first bonus active so that you gain the 8% stat increase.
There are also some things to consider when using ally bonuses such as weakness and strength. As you already know, each trait is weak or strong against another trait. Even if you have the ally bonus active, if the opponent is strong against your team, it might end up a disadvantage for you if you use a team that’s weak against your opponent. Try to have backup units so that you can change the units that you have on your team to increase your chances of winning certain matchups.
Class Roles & Positioning
Classes have specific uses in the team and are meant to be placed in a specific order. For example, it’s a common requirement to have at least 1 tank in the team (recommended 2) which should be placed in the front. This is so that it’ll be harder for the enemy team to take out your important units in the back. Having 2 tanks in the front allows players to stall as long as possible without sacrificing too much damage output in return. Tanks are the units with the shield icon.
Support units are only meant to be 1 in a team. You can have buff support or a healer, depending on your needs. For your damage dealers, that depends on which unit you want to focus or avoid. If the enemy has a back row assassin, you may want to place your most important unit away from that enemy. In terms of offense, try to match your units to an enemy they have a trait advantage of in the same line as the target so that you deal the maximum amount of damage from basic attacks.
Tactical resonance is going to be the most important teambuilding factor in the game once you reach the middle stages. This feature allows the team to get a specific power-up if the player manages to complete the requirement. The problem with this feature is that it requires you to play specific units to activate it so you might be forced to place an elite character or you may not have the character on hand, which means you can’t use this ability until you get that unit.
Most of the higher-ranked players prioritize the use of tactical resonance over ally bonuses. This is because this skill offers a larger damage bonus than the latter. Even if you can’t activate the full effects of the tactical resonance, it’s still a good idea to place one on your team. Since units with tactical resonance are only epic units and above, you might have a difficult time looking for one. Luckily, the game gives you Batman as a default character which allows you to use it immediately.
One thing that players often forget to do is change the order of their ultimate abilities. Unless you’re planning to use them manually, you need to arrange your units’ ultimate in a way that prioritizes the strongest attacks first. Usually, you want your damage-dealing abilities at the first and second with support abilities following next. Most tank abilities are really weak but are still useful because they offer more survivability or crowd control for your team.
Choose your ultimate order depending on your need. For example, if you’re simply running some main stages, there’s no need to put heavy priority on support and tank abilities. In fact, using multi-target abilities is the best way to go. In PvP, units with strong single-target burst are really strong because it gets rid of one unit quickly. Study what type of opponent you’ll have before arranging your ultimate order.
Gearing Your Team
The final thing that you need to do to build the perfect team is to use the right gear for the job. You’ll notice in the middle stages of the game that you can equip higher rarity items that have different stat contributions. Some specialize in giving more damage while others give more HP. Give your units according to their roles in the team and keep the secondary stats in mind as well.
For example, your tanks should be equipped with HP items that have either Defense or HP Bonus as the secondary stats. Support units can equip attack sets but if you’re running a healer, choose items that have the Healing Bonus secondary stat. Study the items one by one and don’t simply be content with auto-equipping your team.