RAID: Shadow Legends Halloween 2025 Champions – Full Kits, Roles, and How They Play

RAID: Shadow Legends gets spooky this Halloween 2025 with a lineup that mixes hard control, brutal single-target pressure, and team-wide support. Below, we break down each champion and their skills, while providing useful explanations and strategies on how they actually play. If you’re deciding where to spend shards or books, this guide should help you spot immediate synergies and squad roles at a glance.
Let’s begin!
Sanguine Maria — Force Legendary (Undead Hordes)
A relentless duelist whose damage ramps with each hit, Sanguine Maria brings turn-based gimmicks that crack defensive teams and punish revives. She yo-yos tempo with extra turns and can spike through mitigation on specific turn counts.
- Hematic Blades (A1): 3 hits; each hit 33% chance to grant an extra turn (max 1 extra turn per use).
 - Sanguine Fissure (A2): Nuke that ignores 33% DEF; on turns divisible by 3, ignores 99% DEF plus Stoneskin and Block Damage; kills also add +3 turn cooldown to all enemy skills (unresistable on divisible-by-3 turns).
 - Gorescream (A3): Strip all buffs from all enemies before the hit; becomes unresistable on enemies with a buffs count divisible by 3; then hits all remaining enemies under 66% HP; grants an extra turn if this champion has a buffs count divisible by 3.
 - Say Her Name (P): Each subsequent hit deals +33% damage (up to +99%), then resets; each subsequent hit taken deals −33% damage (up to −99%), then resets; whenever an enemy is revived, self-revives with 33% HP and 66% TM, then applies unresistable, unblocked True Fear (2 turns) to all enemies.
 - Aura: Ally ATK +33% in all battles.
 

Open fights by fishing for extra turns with A1 to start stacking the passive’s damage bonus, then plan decisive bursts on turn counts divisible by 3 with Sanguine Fissure to pierce almost all protection. Gorescream sets up swing turns by stripping enemy teams and finishing low-HP targets, often chaining an extra turn if your own buff count aligns. Into revive or buff-stacked teams, her self-revive plus global True Fear punishes the opponent’s reset attempts and creates immediate openings.
She pairs best with TM boosters and buffers that can manipulate turn order and safely push her into the divisible-by-3 windows. Debuffers who provide Decrease DEF/Weaken or control help secure the kill for the A2 cooldown extension, while sustain or cleanse keeps her on the field long enough to ramp. In PvE waves and Doom Tower-style content, her strip + follow-up damage gives reliable wave control; in Arena, she’s a closer that flips bunker matches once the timing is right.
Gaspard the Accused — Void Legendary (Undead Hordes)
A judgment engine that punishes revives and stabilizes teams with DEF-based utility. Gaspard mixes anti-revive execution with AOE control and team protection, thriving in Hydra and revive-heavy encounters.
- You Stand Accused (A1): Single-target hit ignores Life Barrier, Poison Cloud, Shield, Block Damage, and 25% DEF; kills place Block Revive and also revive a random ally at 50% HP/50% TM, ignoring Block Revive.
 - Links of Death (A2): AOE with 50% chance to place Decrease ATK 50% and Weaken 25% for 1 turn.
 - Wretched Guillotine (A3): AOE with 75% chance to Provoke 1 turn; grants Increase DEF 60% and a DEF-based Shield to all allies for 2 turns.
 - Master Wills It (P): Auto-activates A1 on enemies that get revived (no cooldown); 50% chance to auto-activate A1 when an ally dies (once/turn); auto-activates A1 on a Hydra Head when an ally is consumed (no cooldown).
 - Fallen Legend (P): On kill or Hydra decap, fills ally TM by 25% and heals allies by 25% MAX HP.
 - Aura: Ally DEF +33% in all battles.
 

Lead with A3 to layer DEF and Shield while provoking priority targets; this softens incoming turns and sets up safer follow-ups. A2’s Decrease ATK plus Weaken covers both mitigation and damage amplification, and once a target is in range, A1 converts the kill into Block Revive while also reviving one of your own, creating immediate tempo. His passives then do the heavy lifting—any revive attempt or ally death can trigger a free A1, turning enemy resets into punish windows.
Build him heavy DEF to scale both personal durability and shield value, and slot him alongside controllers or TM manipulators that help secure the A1 kill. In Hydra, the kit naturally lines up with head mechanics: provoke, punish consumes with instant A1, and send TM/Heals to the team on decaps. In Arena or revive-centric PvE, he anchors comps that want safe, repeatable control while denying enemy resurrection loops.
Venalicia Thrallmother — Force Legendary (Knights Revenant)
A ruthless controller-support hybrid who strips all buffs, slams core debuffs, and resets the tempo with mass revives and enemy cooldown increases. Venalicia is tailored for dungeon waves and Arena control.
- Torturous Bolts (A1): 3 hits; each hit 50% chance to place Weaken 25% for 2 turns.
 - Purge the Impure (A2): AOE that removes all buffs from all enemies before attacking; 75% chance to place Block Buffs and Decrease DEF 60% for 2 turns.
 - Mother Knows Best (A3): Revives all allies with 50% HP/50% TM; if all are dead, revives at 75%/75% and reduces their skill cooldowns by 1; also increases all enemy skill cooldowns by 2 turns.
 - Warped Benevolence (P): +20% TM when an ally dies; heals self when hit by enemies under Pain Link (once/turn); applies Pain Link 2 turns to enemies that deal ≥25% of an ally’s MAX HP in one skill.
 - Aura: Ally ACC +60 in all battles.
 

Open with A2 to remove protection and immediately choke enemy teams with Block Buffs plus Decrease DEF, enabling your nukers or sustained DPS to convert. A1’s multi-hit Weaken maintains damage amplification on priority targets between cycles. When the fight tilts against you, A3 reverses momentum—mass revive with TM, cooldown relief for your team, and a blanket +2 to enemy cooldowns that buys breathing room for a full reset.
She fits best with teams that capitalize on stripped targets—AOE nukers, poison/burn wave teams, or controlers who benefit when enemies can’t re-buff. Her passive punishes bursty enemies by tagging heavy hitters with Pain Link and fueling her TM, keeping her rotation on schedule. In Arena, she’s a primary answer to buff-reliant defenses; in dungeons, she smooths run consistency by preventing enemy re-buffs and salvaging wipes.
Thorn Golem — Void Epic (Sylvan Watchers)
A bristling protector that layers DEF-based sustain with team-wide mitigation and disruptive debuffs. Thorn Golem is a steady pick for early to mid-game content and debuff utility.
- Vineblades (A1): 2 hits; each hit 25% chance to place Leech 2 turns.
 - Horrifying Visage (A2): AOE twice; first hit 75% chance to place Fear 1 turn; second hit 75% chance to place Decrease ACC 50% for 2 turns.
 - One With Corruption (A3): Team Increase DEF 60% (2 turns); self Counterattack and Increase RES 50% for 2 turns.
 - Dark Sustenance (P): Heals self before dealing damage, scaling with DEF.
 - Aura: Ally RES +40 in all battles.
 

Cycle A3 early to raise your team’s defenses and put Counterattack/RES on Thorn Golem, then follow with A2 to suppress accuracy-reliant enemies and fish for Fears that blunt opposing turns. A1’s Leech adds passive sustain for allies, while the DEF-scaled self-heal improves uptime without external resources. His kit is simple but layered, providing both control and mitigation in a single slot.
He pairs well with DEF-scaling teams, healers who benefit from Leech, and controllers who appreciate Decrease ACC softening incoming debuffs. In wave content and Faction Wars-style encounters, the combination of Increase DEF, Fears, and Leech stabilizes runs; in Arena offense, he’s a utility pick that helps your carries stay online against control-heavy defenses. As an Epic, he’s also a practical progression piece before more specialized legendaries come online.
This Halloween roster covers many categories, with Sanguine Maria cracking bunkers and punishing revives with timed nukes; Gaspard anchoring DEF-centric squads while auto-sniping resurrections; Venalicia as a controller who resets entire boards; and Thorn Golem bringing budget-friendly layers of mitigation and soft control. While their impact on the current RSL Meta is yet to be seen, we recommend slotting the one that fills your team’s gaps and you’ll see immediate returns.
For smoother team testing, faster farming, and easier kit management, play RAID: Shadow Legends on PC with BlueStacks. You’ll get better performance, customizable keymapping, and quality-of-life tools that make champion building and iteration more efficient.
















