Alchemy Stars – Reinhardt, Barton: Deft Blades, and Vice: Keen Sight Limited-Time Aurorians for 1st Year Anniversary
The 1st Year anniversary is running with full bloom and gloom in Alchemy Stars, the 2D turn-based puzzle RPG which features a range of diverse characters called Aurorians. The game is celebrating its 1st anniversary which is a big deal for a game launched during the terrible times of the pandemic across the world. The community for Alchemy Stars is strong and constitutes over 5 million active players. Players can currently log in to the game and experience the festivities going on in the game for these special occasions. The entire 1st year anniversary lasts till 23rd June 2022 and started from 2nd June 2022.
The newest event that came with the 1st year anniversary, titled “Vice’s Great Journey” also brought with it 2 new limited-time Aurorians – Reinhardt and Barton: Deft Blades. In this article, we will give a brief overview of the new Aurorians coming with the 1st anniversary events – Reinhardt, Barton: Deft Blades, and Vice: Keen Sight. Reinhardt and Barton: Deft Blades out of the 3 mentioned Aurorians are available to be summoned through their special time-limited recruitment. Players can summon for them using the Special Star Flares. Vice: Keen Sight can be obtained completely for free by clearing the main story stages and new chapters that are also added for the 1st year anniversary.
Alchemy Stars’ gacha/summoning system is very straightforward. Banners are divided into event/time-limited banners and regular/rotating banners. Each banner uses up a different currency to summon – Special Star Flares and Star Flares, respectively for each type of banner. These Star Flares can be bought by using the premium currency Lumambers at an exchange rate of 300 Lumamber per Star Flare/Special Star Flare. They can also be earned via events, compensations, log-in rewards, and achievements in-game. As Reinhardt and Barton: Deft Blades are event Aurorians, they are available through their own time-limited banners.
Players can summon them with the base rate of 2% just like any other 6-Star Aurorian in the game till 50 summons. After 50 summons, the rates will increase by 2.5% per summon for summoning a 6-Star Aurorian. There exists no pity for a specific character but at least players who have saved up enough summons can be assured to summon a 6-Star Aurorian with the rate up.
Reinhardt is a 6-Star Thunder Fire elemental type Aurorian that is classified as a Sniper type. He has a high Attack of 3503 and an HP of 9801. Reinhardt’s equipment ability states that he gains Finale and each stack of Finale increases his Attack by 3%. For Aurorians from Thunder or Illumina Federation, they will gain a 50% bonus Finale based on their Attack. Reinhardt’s Active ability states that he selects any 4 tiles of the player’s choice and deploys an Air Red Beacon on those tiles for 2 rounds. Reinhardt enters the Finality state where his basic attacks will deal damage diagonally as well as on the tiles where the Air Red Beacon is deployed. Further, half of his chain skill combo damage will also be dealt with on the surrounding tiles where the Air Red Beacon is deployed.
Reinhardt will gain an additional 5 Finale regardless of the limit in Finality State. Reinhardt’s chain skills deal damage to enemies in different clusters and this damage increases according to the number of tiles traveled. Here are his skills in detail: –
Active Ability: Reinhardt selects any 4 tiles and summons an Air Raid Beacon that lasts for 2 rounds, and then enters Finality state for 2 rounds. While in the Finality state, normal attacks extend to diagonal tiles. Meanwhile, the Chain Combo skill deals an additional half of the current damage to the tile where the Air Raid Beacon is located and 4 surrounding tiles. When dealing damage multiple times to the same tile, each following final damage is reduced by 20%. Gains an additional 5 Finale regardless of the limit while in Finality state.
Equipment Ability: Reinhardt gains Finale and each Finale increases ATK by 3%. Thunder or Illumina Federation Aurorians gain a 50% Finale bonus based on their ATK.
Chain Ability (3/9/14 tiles) – Deals 140% damage to the 3 nearest enemies within 3 surrounding clusters.
Deals 150% damage to the 4 nearest enemies within 4 surrounding clusters.
Deals 160% damage to all enemies within 4 surrounding clusters.
Barton: Deft Blades
Barton: Deft Blades is a 6-Star Forest Thunder elemental type Aurorian that is classified as a Detonator type. He has a high Attack of 3563 and an HP of 10526. Barton’s Equipment ability states that his basic attacks target enemies on diagonal tiles. If he is in his Lone State, then enemies on 1 surrounding cluster will also take 40% damage of the normal attack. Barton: Deft Blade has a unique mechanic called Lone Energy wherein he gains Lone Energy whenever he does attacks with his chain combos or normal attacks. The higher the number of tiles traveled by Barton: Deft Blades, the higher the damage dealt to enemies in multiple clusters and the higher the amount of Lone Energy gained. Barton: Deft Blade’s active ability costs Lone Energy to be used instead of the usual cooldown.
This ability states that Barton: Deft Blades uses 20 Lone energy to activate Lone State. In this state, his combo range and damage will increase. If the round ends with 10 or more than 10 Lone energy remaining, then this energy will further be halved to retain the Lone State for the next round as well. Here are his skills in detail: –
Active Ability: Consumes 20 Lone Energy to enter Lone state in the current round, increasing Chain Combo range and damage. At the end of the round, if the remaining Lone Energy at the end of the round is no less than 10, Lone Energy will be halved (reducing at least 10 points) and retain Lone state in the next round.
Equipment Ability: Normal attacks can target enemies on diagonal tiles. While in Lone state, normal attacks deal damage to 1 surrounding cluster. Non-target tiles receive 40% of normal damage.
Chain Ability (2/8/13 tiles) – Normal State: Gains 3 Lone Energy and deals 160% damage to 1 surrounding cluster. Lone State: Deals 170% damage to 12 tiles in a diamond shape.
Normal State: Gains 4 Lone Energy and deals 170% damage to 12 tiles in a diamond shape. Lone State: Deals 190% damage to 16 tiles in a radial shape.
Normal State: Gains 5 Lone Energy and deals 180% damage to 16 tiles in a radial shape. Lone State: Deals 210% damage to 2 surrounding clusters.
Vice: Keen Sight
Vice: Keen Sight is a 6-Star Water Water elemental type Aurorian that is classified as a Sniper type. She has a high Attack of 3449 and a medium HP of 9011. All players can get Vice: Keen Sight for free upon completion of the 2nd part of the main story stages that are added to the game in celebration of the 1st year anniversary. Vice: Keen Sight’s equipment ability states that Timeless Mark on her targeted enemies. Each stack of Timeless Mark increases the damage dealt by Vice: Keen Sight to the enemies by 2%. An additional stack of Timeless Mark will be applied to enemies when they deal 3% damage to allies. Vice: Keen Sight’s active ability states that she locks on 1 single target and only 1 target can be locked on at any point in time. If the locked-on target is alive, all of Vice: Keen Sight’s chain skills will be targeted toward that enemy. Every stack of Timeless Mark on the target will further increase the damage dealt by this skill by 5%.
Vice: Keen Sight’s chain skills damage the nearest enemy for every 3 tiles traveled. She deals fixed damage and the damage does not increase if she travels more tiles. This is going to be the first Aurorian with such a mechanic. Here are her skills in detail: –
Active Ability: Vice selects and locks on 1 enemy. There can be a maximum of 1 target being locked on at the same time. As long as the locked-on target is alive, Vice: Keen Sight’s Chain Combos will always target it. If the selected enemy is already locked on, deal 100% damage to it once instead. Every stack of Timeless Mark on the target increases damage dealt to it by an additional 5%.
Equipment Ability: Vice inflicts Timeless Mark on locked-on target. Every stack of Timeless Mark increases the damage Vice: Keen Sight deals to the target by 2%. Vice: Keen Sight applies 1 additional stack of Timeless Mark on the locked-on target for every 3% damage it deals to allies.
Chain Ability (3 tiles) – Vice deals 100% damage once to the nearest target for every 3 consecutive tiles traveled. The damage is not affected by the number of connected tiles.
That is everything to learn about the new Aurorians – Reinhardt, Barton: Deft Blades, and Vice: Keen Sight that is added to the game in celebration of the 1st year anniversary of Alchemy Stars. We recommend playing Alchemy Stars on a PC with BlueStacks using a keyboard and mouse for the best experience.