Updates

King’s Raid: New Ticket System, Hero Balance, New Event for Thanksgiving and More

Three heroes are getting adjusted to make them more balanced. The three heroes are going to be the Royal Technomagi Annette, The Lovely Evil Spirit Lavril and the Wind of Purity Dosarta.

King’s Raid: New Ticket System, Hero Balance, New Event for Thanksgiving and More

King’s Raid also recently added the newest hero Valance the Intellect of Technomagic, you can read more info about the newest character here.

Hero Balance Adjustments

  • Royal Technomagi Annette – A genius technomagi hoping for the day everyone gains access to magic.
  • Blasting Ray (first skill) before the balance update: Attacks enemies in a straight line, dealing M.DMG, and hit enemies take 25% increased M.DMG. If the skill is used when in Overcharge state, deals extra M.DMG, and hit enemies take 25% increased M.DMG.

Blasting Ray (first skill) after the balance update: A new effect has been added. Attacks enemies in a straight line to deal M.DMG, reducing their ATK by 15% and increasing M.DMG they take by 25% for 10 seconds, if the skill is used during the [Overcharge] state, deals additional M.DMG to the enemies, additionally reduces their ATK by 15%, and additionally increases M.DMG they take by 25%.

  • Emergency Treatment (second skill) before the balance update: Dispels negative effects of all allies and heals HP for 10 seconds while increasing CC resist by 250. While Overcharged, all allies’ Crit Chance is increased by 250 and gains immunity to CC.

Emergency Treatment (second skill) after the balance update: A new effect has been added. (Omitted) ~ if the skill is used during the [Overcharge] state, Increases all allies’ Crit Chance by 250 and DMG dealt to Non-hero enemies by 10%, and grants immunity to CC. (The second skill (light) effect of the previous Transcendence Perk will be Improved and applied to the skill. The cooldown is reduced from 17 seconds to 13 seconds.)

  • Process of Elimination (third skill) before the balance update: Fires an exploding energy ball to a random target and nearby enemies in range, dealing M.DMG and inflicts Stun for 5 seconds upon explosion.

Process of Elimination ( third skill) after the balance update: A new effect has been added. (Omitted) ~ if the skill is used during the [Overcharge] state, deals M,DMG, increases M.DMG enemies take by 25% for 10 seconds, and inflicts Stun for 5 seconds when the energy orb explodes. 

  • Charge (fourth skill) before the balance update: Gains 1 stack of Charge every 0.5 seconds, and gains 10 stacks of Charge per every orb of mana used. Upon the 100th Charge Stacked, enters Overcharge state. When in Overcharge, ATK is increased by (Existing value) for 15 seconds and each auto-attack reduces skill cooldown by 10%. All effects cannot be dispelled, and Charge will not stack during Overcharge state.

Charge (fourth skill) after the balance update: A new effect has been added. (Omitted) ~ increasing ATK by (Existing value) +5% of Annette’s ATK and reducing cooldown of skill by 10% upon normal attack for 15 seconds (the fourth skill (light) effect of previous Transcendence Perk will be applied to this skill.)

Transcendence Perks

  • Emergency Treatment (second skill) [light] before the balance update: Cooldown is reduced by 3 seconds.

Emergency Treatment (second skill) [light] after the balance update: The heal effect becomes irremovable.

  • Charge (fourth skill) [light] before the balance update: ATK boost is increased by 40%.

Charge (fourth skill) [light] after the balance update: Applies the ATK boost effect to all allies.

  • Charge (fourth skill) [dark] before the balance update: Overcharge duration is increased by 3 seconds.

Charge (fourth skill) [dark] after the balance update: Increases the duration of [Overcharge] by 5 seconds. Upon normal attack, changes the Cooldown Reduction effect of all skills to 12%.

  • Annette [dark] Increases all allies’ ATK spd by 200 and ATK by 5% of Annette’s ATK for the duration of [Overcharge].

Unique Weapon

  • Crystallized Technomagic, Rascal – before the balance update: Every 1.5 seconds, gains 1 stack of Charge and recovers 1% mana.

Crystallized Technomagic, Rascal – after the balance update: Gains 1 stack of Charge every 1.5 seconds and recovers Mana by 1%. Charge stacks can also be gained during the [Overcharge] state, additionally, increases all allies’ DMG dealt to bosses by 2% and reduces DMG all allies take by 2% for the duration of [Overcharge]. This effect is multiplied by 2 for the ally with the highest ATK.

Soul Weapon

  • Skill info before the update: Summons the soul of Crystallized Technomagic, Rascal, recovering Mana of all allies every second for 10 seconds. Self activates Overcharge and increases M.DMG all enemies take by 30% for the duration.

Skill info after the update, New effects will be added. Summons the soul of Crystallized Technomagic, Rascal, recovering Mana of all allies every second for 15 seconds. (omitted) ~ increasing M.DMG all enemies take by 30% for the duration. If the target is a boss, changes the DMG boost effect to 60%.

  • Advancement Phase 1 – before the update: Increases the duration of the effect by 5 seconds.

Advancement Phase 1 – after the update: Increases all allies’ ATK by 30% and Crit DMG by 50% for the duration of skill. (The previous Advancement Phase 2 effect will be applied to phase 1 effect)

  • Advancement Phase 2 – before the update: Increases all allies’ ATK by 30% and Crit DMG by 50% for the duration of skill.
  • Advancement Phase 2 – after the update: Reduces Skill Activation Requirements by 5 seconds, additionally, reduces all allies’ Cooldown of all skills by 0.5 seconds every second.

King’s Raid: New Ticket System, Hero Balance, New Event for Thanksgiving and More

  • Lovely Evil Spirit Lavril – A ghost from an amalgamation of countless lives that perished unjustly.
  • G-go Away! (first skill) before the balance update: Deals M.DMG to the enemy and reduces its Crit Resistance by 300 for 10 seconds. Hit enemies become affected by Lavril’s Ectoplasm for 5 seconds, taking M.DMG every 0.6 seconds. Every time an enemy takes DMG from this skill, HP of all allies is healed by 5% of the DMG dealt.

G-go Away! (first skill) After the balance update: A new effect has been added. Deals M.DMG to the target, increasing M.DMG it takes by 25% and reduces its All Crit Resistance by 300 for 10 seconds. (Omitted) ~ When the target is killed, resets this skill’s Cooldown and recovers self’s Mana by 1 orb.

  • Bear Up…! / You Scared Me…! (second skill) before the balance update: Heals the HP of an ally with the highest ATK and heals HP every 1 second for 15 seconds. Increases Crit DMG of the ally by 50% + 15% of Lavril’s Crit DMG for 15 seconds. [You Scare Me…!] becomes available for 5 seconds after casting this skill.

Bear Up…! / You Scared Me…! (second skill) before the balance update: (Omitted) ~ Heals HP every 1 second for 15 seconds, and increases ATK and Crit DMG of the ally by 20% and 50% + 15% of Lavril’s Crit DMG respectively for 15 seconds. Some of the 2nd skill [dark] effects of the Transcendence Perk will be applied to the skill.

  • Leave Me Alone…! (third skill) before the balance update: Swirls a Spectral Tornado in a wide range to the front, dealing M.DMG every 0.5 seconds for 5 seconds. Each hit reduces ATK of hit enemies by 3% for 5 seconds, and increases M.DMG they take by 3%. This effect can be stacked up to 15 max times.

Leave Me Alone…! (third skill) after the balance update: Swirls a Spectral Tornado within a wide frontal range of self, dealing M.DMG every 0.5 seconds over 5 seconds. Each hit reduces ATK of the target by 4.5% for 5 seconds, and increases M.DMG it takes 4.5. This effect can be stacked up to max 10 times. (The max number of stacks will be reduced, however, the effects applied per stack will be improved.) (the effect of the previous third skill Unique Treasure(increase in duration) will be applied.)

  • Together Forever…(fourth skill) before the balance update: At the beginning of the first battle, forms a Soul Link with an ally with the highest ATK. THis effect cannot be dispelled. The ally bound by Soul Link has their ATK increased and recovers 100 Mana every second.

Together Forever…(fourth skill) after the balance update: (Omitted) ~ Lavril and the ally bound by ‘Soul Link’ have their ATK increased. DEF Penetration by 300%, All DEF by 15%, and DMG dealt to Non-Hero enemies by 8%, recovering 150 mana every sec.

Transcendence Perks

  • G-go Away! (first skill) [light] before the balance update: Increases M.DMG the target takes by 25%.

G-go Away! (first skill) [light] after the balance update: Changes all Crit Resistance Reduction to 500.

  • G-go Away! (first skill) [dark] before the balance update: Recovers 1 orb of mana when the target dies, and the cooldown of this skill is reset.

G-go Away! (first skill) [dark] after the balance update: Increases Heal Rate by 100% when there is only 1 enemy left.

  • Bear Up…! / You Scared Me…! (second skill) [dark] before the balance update: [Bear up…!] increases ATK of the target by 20% for the duration of skill. [You Scared Me…!] increases the garget by 1.
  • Bear Up…! / You Scared Me…! (second skill) [dark] after the balance update: [Bear up…!] increases the number of targets by 1. You Scared Me…!] increases the number of targets by 1.
  • Together Forever…(fourth skill) [light] before the balance update: Increases the DEF penetration of the ally bound by Soul Link by 300.

Together Forever…(fourth skill) [light] after the balance update: Changes the DMG Boost effect against Non-Hero enemies of Lavril and the ally bound to ‘Soul Link’ to 12%.

  • Together Forever…(fourth skill) [dark] before the balance update: Increases All DEF of the ally bound by Soul Link by 15%.

Together Forever…(fourth skill) [dark] before the balance update: Reduces DMG taken of self and the ally bound to Soul Link b 20%.

Unique Treasure

  • Blessed Protection (third skill) before the balance update: [Leave Me Alone…!] Skill duration is increased by 1 sec and each hit increases M.DMG the target receives by 1%.

Blessed Protection (third skill) before the balance update: [Leave Me Alone…!] Increases the max stack of the effect by 2 and each hit increases M.DMG the target taeks by 1%.

Soul Weapon

  • Skill info before the balance update: Summons the soul of Void Soul, Dunn Nemeia, dealing M.DMG to all enemies and inflicting them with Soul Mischief. Enemies inflicted with Soul Mischief take 8% increased M.DMG and have their Heal Rate reduced by 8% for 7 seconds. Afterward, every time Lavril uses a Skill for 10 seconds, she inflicts M.DMG to all enemies and inflicts them with Soul Mischief. The Soul Mischief effect can be stacked up to 3 times.
  • Skill info after the balance update: (Omitted) ~ enemies inflicted with Soul Mischief take 8% increased M.DMG and have their Heal Rate reduced by 8% for 10 seconds. (the effect will be improved and applied.)
  • The skill cooldown before the update was 24 seconds and changed to 20 seconds after the update.

King’s Raid: New Ticket System, Hero Balance, New Event for Thanksgiving and More

  • Wind of Purity Dosarta – An elven princess guarding the tower of challenge located in Elidora Kingdom.
  • On Guard (second skill) before the balance update: dispels negative effects from all allies and increases P.DEF by (existing value) +4% of Dosarta’s ATK for 10 seconds.

On Guard (second skill) after the balance update: New effect will be added. (Omitted) ~ 4% of Dosarta’s ATK and the effect of [Let Us Challenge Together] by 2 times for 10 seconds.

  • Let us Challenge Together! (fourth skill) before the balance update: Upon blocking, reduces cooldown of self’s active kills by 1 second and increases P.DEF of self by (existing value) +1% of Dosarta’s ATK for 4 sec. A 6 second cooldown will be applied.

Let us Challenge Together! (fourth skill) after the balance update: Upon using a skill, Dosarta blocks all DMG, upon blocking (omitted) ~ 1% of Dosarta’s ATK and P.Crit Resistance by 250 for 4 seconds. A 4 seconds cooldown will be applied.

Unique Weapon

  • Ancient Valor, Seliere – before the balance update: At the beginning of each battle, increases ATK of all allies by 10%, all DEF by 20%, and reduces the Mana Cost of the next Skill used by self by 1 for 10 seconds. This effect cannot be dispelled. 

Ancient Valor, Seliere – after the balance update: Increases Atk and All DEF of all allies by 5% and 10% respectively. This effect is multiplied by 2 for 10 seconds at the beginning of each battle. At the beginning of each battle, reduces self’s Mana Cost by 1 orb for  the next manaus. All effects are irremovable.

Unique Treasure

  • Feather of Wind (fourth skill) before the balance update: [Let Us Challenge Together!] P.DEF boost is applied to all allies and adds 6% P.DMG reduction effect for the duration of skill.

Feather of Wind (fourth skill) after the balance update:  [Let Us Challenge Together!] Applies the P.DeEF boost and P.Crit Resistance Boost effects to all allies. In addition, all allies take 6% reduced P.DMG for the duration of the skill. Charges up upon using skills from 6 to 5 times.

Soul Weapon

  • Skill info before the update: Summons the soul of Ancient War, Seliere, increasing P.Block chance of all allies by 500 for 10 seconds. Afterward, deals M.DMG near self every 3 seconds and inflicts the target with Silence for 1 second. Creating a shield that grants immunity to CC and absorbs DMG equal to 300% of Dosarta’s ATK for 4 seconds on an ally with the lowest HP.

Skill info after the update: (omitted) ~ increases M.DMG it takes by 25% for 5 seconds, and creates a shield that grants immunity to CC and absorbs DMG equal to 300% of Dosarta’s ATK for 4 seconds on an ally with the lowest HP.

  • Advancement Phase 1 before the balance update: Increases M.DMG the hit enemy takes by 25% for 5 seconds.

Advancement Phase 1 after the balance update: Increases the duration of skill by 5 seconds and dispels negative effects from the target upon creating the shield.

  • Advancement Phase 2 before the balance update: Changes the number of targets applied by the shield to 3.

Advancement Phase 2 after the balance update: Reduces skill requirements by 1 time and changes the number of targets applied by the shield to 3.

New additions to the Skip Ticket System

Skip buttons will be added to the contents right next to the battle button. When you proceed with the skip function, the entry ticket for the content you have chosen will be consumed along with the skip ticket. A weekly mission where you will be able to obtain skip tickets is going to be added. The list of dungeons that are added to the Skip Ticket System is going to be listed below:

  • Tower of Challenge
  • Royal Underground Labyrinth
  • Devour/Otherworldly Darkness Shakmeh and Eclipse

Special Thanksgiving Event

The event will start on November 9 until November 23. You will be able to access the [Thanksgiving Defense] dungeon by talking to NPC Hanus who will be located at Central Orvel.

The event is going to have only one dungeon. You will have to defeat as many stealer goblins as possible in a certain amount of time.

You will also need an Event Entry Ticket to access the event.

Only a limited number of heroes are going to be available and the stats the heroes have are fixed.

You can read our King’s Raid Advanced Gear Guide if you need some tips on building the best gear for your heroes.

Do you think that the changes for balancing are fair? Do you have the characters that got changed? Let us know in the comments below!

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