Game Guides

AFK Arena Gear Guide for Intelligence Heroes

In this article, we are going to focus on one of the three classes of heroes in AFK Arena which are Intelligence-based. If you are interested in knowing every gear in the game then this is the guide for you.

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Intelligence-based heroes are usually the type of heroes that can heal and support your party, their main way of attacking and dealing damage is by casting spells and dealing magic damage to their opponents.

Gears in AFK Arena are separated into 3 classes based on the heroes that can wield them. The 3 classes are Strength-based heroes, Agility-based heroes and Intelligence-based heroes. The rarity of each gear also varied and they are separated into 12 tiers:

  • Crude 
  • Common
  • Rare
  • Rare +
  • Elite
  • Elite +
  • Legendary
  • Legendary +
  • Mythic
  • Mythic tier 1
  • Mythic tier 2
  • Mythic tier 3

AFK Arena Gear Guide for Intelligence Heroes

Crude Gears

  • Apprentice Staff – A common staff, suitable for an apprentice that can be put in the Hands slot and gives ATK + 12.
  • Rogue’s Hood – A common hood, suitable for an apprentice that can be put in the head slot and gives HP + 40 and ATK + 10.
  • Apprentice Robes – a common robe, suitable for an apprentice that can be put in the body slot and gives HP + 40 and DEF + 8.
  • Apprentice Boots – A common pair of boots, suitable for an apprentice that can be put in the foot slot and gives HP + 40 and ATK + 10.

AFK Arena Gear Guide for Intelligence Heroes

Common Gears

  • Master’s Staff – it can be put in the hands slot and gives ATK + 32.
  • Master’s Hood – It can be put in the head slot and gives HP + 180 and ATK + 22.
  • Master’s Robes – It can be put in the body slot and gives HP + 180 and DEF + 23.
  • Master’s Boots – It can be put in the foot slot and gives HP + 250, ATK + 15 and DODGE + 4.

Rare Gears

  • Conjurer’s Staff – Can be put in the hand slot and gives ATK + 55. Enhanced Attribute instead gives ATK + 71.5.
  • Conjurer’s Cowl – Can be put in the head slot and gives HP + 300 and ATK + 40. Enhanced Attribute instead gives HP + 390 and ATK + 52.
  • Conjurer’s Robes – Can be put in the body slot and gives HP + 100 and DEF + 40. Enhanced Attribute instead gives HP + 130 and DEF + 52.
  • Conjurer’s Boots – Can be put in the foot slot and gives HP + 500, ATK + 20 and DODGE + 8. Enhanced Attribute instead gives HP + 650, ATK + 26 and DODGE + 10.4

AFK Arena Gear Guide for Intelligence Heroes

Rare + Gears

  • Wand of Dawn – A wand crafted with divine magic. Can be put in the hands slot and gives ATK + 120 and DEF + 13. Enhanced Attribute gives ATK + 156 and DEF + 16.9
  • Hat of Dawn – A hat woven with divine magic. Can be put in the head slot and gives HP + 700, ATK + 85 and DEF + 10. Enhanced Attribute instead gives HP + 910, ATK + 110.5 and DEF + 13
  • Robes of Dawn – A robe crafted with divine magic that can illuminate their surroundings. Can be put in the body slot and gives HP + 120, ATK + 30 and DEF + 80. Enhanced Attribute instead gives HP + 156, ATK + 39 and DEF + 104.

Boots of Dawn – boots that are crafted with divine magic. Can be put in the foot slot and gives HP + 1400, ATK + 40, DODGE + 18 and MSPD + 2. Enhanced Attribute instead gives HP + 1820, ATK + 52, DODGE + 23.4 and MSPD + 2.6.

Elite Gears

  • Firmament Wand – A celestial wand from the divine order. Can be put in the hand slot and gives ATK + 165 and CRIT + 4. Enhanced Attribute instead gives ATK + 231 and CRIT + 5.6.
  • Firmament Hat – A celestial hat from the divine order. Can be put in the head slot and gives HP + 1400, ATK + 120 and DEF + 40. Enhanced Attribute instead gives HP + 1960, ATK + 168 and DEF + 56.
  • Firmament Robes – Celestial robes from the divine order. Can be put in the body slot and gives Hp + 350, ATK + 70 and DEF + 125. Enhanced Attribute instead gives HP + 490, ATK 98 and DEF + 175.
  • Firmament Boots – Celestial boots from the divine order. Can be put in the foot and gives HP + 2750, ATK + 60, DODGE + 30 and MSPD + 5. Enhanced Attribute instead gives HP + 3850, ATK + 84, DODGE + 42 and MSPD + 7.

AFK Arena Gear Guide for Intelligence Heroes

Elite + Gears

  • High Caster Wand – Can be put in the hand slot and gives ATK + 260 and CRIT + 8. Enhanced Attribute instead gives ATK + 364 and CRIT + 11.2.
  • High Caster’s Hat – Can be put in the head slot and gives HP + 2200, ATK + 200, DEF + 40 and CRIT + 2. Enhanced Attribute instead gives HP + 3080, ATK + 280, DEF + 56 and CRIT + 2.8.
  • High Caster’s Coat – Can be put in the body slot and gives ATK + 150, DEF + 170 and MR + 4. Enhanced Attribute instead gives ATK + 210, DEF + 238 and MR + 5.6.
  • High Caster Boots – Can be put in the foot slot and gives HP + 5100, ATK + 60, DODGE + 35, MSPD + 5 and MR + 3. Enhanced Attribute instead gives HP + 7140, ATK + 84, DODGE + 49, MSPD + 7 and MR + 4.2.

Legendary Gears

  • Wisdom’s Will – A staff that only the adept mages can wield. Can be put in the hand slot and gives ATK + 500 and CRIT + 12. Enhanced Attribute instead gives ATK + 750 and CRIT + 18.
  • Wisdom’s Nest – A hat that only the adept mages can wear. Can be put in the head slot and gives HP + 3500, ATK + 400, DEF + 70 and CRIT + 3. Enhanced Attribute instead gives HP + 5250, ATK + 600, DEF + 105 and CRIT + 4.5
  • Wisdom’s Raiment – A robe that only the adept mages can wear. Can be put in the body position and gives ATK + 230, DEF + 350 and MR + 6. Enhanced Attribute instead gives ATK + 345, DEF 525 and MR + 9.
  • Wisdom’s Path – Boots that only the adept mages can wear. Can be put in the foot slot and gives HP + 10000, ATK + 95, DODGE + 45 and MSPD + 6. Enhanced Attribute instead gives HP + 15000, ATK + 142.5, DODGE + 67.5 and MSPD + 9

AFK Arena Gear Guide for Intelligence Heroes

Legendary + Gears

  • Staff of Enlightenment – Can be put in the hand slot and gives  ATK + 900, CRIT + 16 and MR + 5. Enhanced Attribute instead gives ATK + 1350, CRIT + 24 and MR + 7.5.
  • Hat of Enlightenment – Can be put in the head slot and gives HP + 6600, ATK + 750, DEF + 75 and CRIT + 4. Enhanced Attribute instead gives HP + 9900, ATK + 1125, DEF + 112.5 and CRIT + 6.
  • Cloak of Enlightenment – Can be put in the body slot and gives HP + 2800, ATK + 350, DEF + 550 and MR + 8. Enhanced Attribute instead gives HP + 4200, ATK + 525, DEF + 825 and MR + 12.
  • Boots of Enlightenment – Can be put in the foot slot and gives HP + 18000, ATK + 170, DODGE + 60 and MSPD + 8. Enhanced Attribute instead gives HP + 27000, ATK + 255, DODGE + 90 and MSPD + 12.

Mythic Gears

  • Mystic’s Staff of Magic – Can be put in the hand slot and gives ATK + 1500, CRIT + 24 and MR + 12. Enhanced Attribute instead gives ATK + 2250, CRIT + 36 and MR + 18.
  • Mystic’s Hat of Magic – Can be put in the head slot and gives HP + 14000, ATK + 1100, DEF + 120 and CRIT + 5. Enhanced Attribute instead gives HP + 21000, ATK + 1650, DEF + 180 and CRIT + 7.5.
  • Mystic’s Coat of Magic – Can be put in the body slot and gives HP + 13000, ATK + 460, DEF + 650 and MR + 10. Enhanced Attribute instead gives HP + 19500, ATK + 690, DEF + 975 and MR + 15.
  • Mystic’s Boots of Magic – Can be put in the foot slot and gives HP + 32000, ATK + 200, DODGE + 100 and MSPD + 10. Enhanced Attribute instead gives HP + 48000, ATK + 300, DODGE + 150 and MSPD + 15.

AFK Arena Gear Guide for Intelligence Heroes

Mythic Tier 1 Gears

  • Grand Staff of Overflowing Magic – Can be put in the hand slot and gives ATK + 3500, CRIT + 24, DODGE + 50 and MR + 13. Enhanced Attribute instead gives ATK + 5250, CRIT + 36, DODGE + 75 and MR + 19.5.
  • Hat of Overflowing Magic – Can be put in the head slot and gives HP + 28000, ATK + 2000, DEF + 400 and CRIT + 5. Enhanced Attribute instead gives HP + 42000, ATK + 3000, DEF + 600 and CRIT + 7.5.
  • Drape of Overflowing Magic – Can be put in the body slot and gives HP + 30000, ATK + 500, DEF + 1500 and MR + 10. Enhanced Attribute instead gives HP + 45000, ATK + 750, DEF + 2250 and MR + 15.
  • Heels of Overflowing Magic – Can be put in the foot slot and gives HP + 64000, ATK + 500, DODGE + 160 and MSPD + 11. Enhanced Attribute instead gives HP + 96000, ATK + 750, DODGE + 240 and MSPD + 16.5.

Mythic Tier 2 Gears

  • Brightstaff – Can be put in the hand slot and gives ATK + 7500, CRIT + 24%, DODGE + 90 and MR + 14%. Enhanced Attribute instead gives ATK + 11250, CRIT + 36%, DODGE + 135 and MR + 21%.
  • Brightcowl – Can be put in the head slot and gives HP + 60000, ATK + 4000, DEF + 1000 and CRIT + 5%. Enhanced Attribute instead gives HP + 90000, ATK + 6000, DEF + 15000 and CRIT + 7.5%.
  • Brightcloak – Can be put in the body slot and gives HP + 60000, ATK + 1000, DEF + 3400 and MR + 11%. Enhanced Attribute instead gives HP + 90000, ATK + 1500, DEF + 5100 and MR + 16.5%.
  • Brightboots – Can be put in the foot slot and gives HP + 125000, ATK + 1500, DODGE + 210 and MSPD 11. Enhanced Attribute instead gives HP + 187500, ATK + 2250, DODGE + 315 and MSPD + 16.5.

Mythic Tier 3 Gears

  • Filtmonger’s Cursebinder – Can be put in the hand slot and gives ATK + 13.5%, CRIT + 43.2%, DODGE + 162 and MR + 25.2%. Enhanced Attribute gives additional HP + 0.7%, ATK + 4.0%, DEF + 1.9% and PR + 1.6%.
  • Filtmonger’s Coronet – Can be put in the head slot and gives HP + 108k, ATK + 7200, DEF + 1800 and CRIT + 9%. Enhanced Attribute gives additional HP + 3.2%, ATK + 0.9%, DEF + 4.0% and MR + 4.0%.
  • Filthmonger’s Raiment – Can be put in the body slot and gives HP + 108k, ATK + 1800, DEF + 6120 and MR + 19.8%. Enhanced Attribute gives additional HP + 3.2%, DEF + 3.8%, PR + 3.3% and MR + 1.7%.
  • Filthmonger’s Stompers – Can be put in the foot slot and gives HP + 225k, ATK + 2700, DODGE + 378 and HASTE + 19.8. Enhanced Attribute gives additional HP + 2.3%, ATK + 2.0%, DEF + 1.5% and CRIT + 2.0%.

AFK Arena Gear Guide for Intelligence Heroes

In a game like AFK Arena, knowing the basics is quite essential to progress in the game. Which tier of items do you already have? Let us know in the comments below!

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